Start using new input manager
This commit is contained in:
@@ -1,9 +1,11 @@
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using System.Numerics;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class GamePlayer : MonoBehaviour
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{
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public static GamePlayer instance;
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private readonly float spawnRate = 1f;
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private float nextSpawnTime;
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private BigInteger score;
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@@ -26,6 +28,8 @@ public class GamePlayer : MonoBehaviour
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void Awake()
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{
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UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
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instance = this;
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highscore = BigInteger.Parse(PlayerPrefs.GetString("HighScoreV2", "0"));
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}
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@@ -121,8 +125,8 @@ public class GamePlayer : MonoBehaviour
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bool doMoveRight = false;
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bool doMoveLeft = false;
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bool doJump = false;
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bool flag4 = false;
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bool flag5 = false;
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bool doRestart = false;
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bool doBack = false;
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float movespeed = baseSpeed;
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if (boostLeft > 0f)
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{
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@@ -133,24 +137,26 @@ public class GamePlayer : MonoBehaviour
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movespeed = baseSpeed * 0.56f;
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}
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CheckIfGrounded();
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float horizontalInput = Input.GetAxisRaw("Horizontal");
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bool controllerLeft = Gamepad.current != null && (Gamepad.current.leftStick.left.isPressed || Gamepad.current.dpad.left.isPressed || Gamepad.current.rightStick.left.isPressed);
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bool controllerRight = Gamepad.current != null && (Gamepad.current.leftStick.right.isPressed || Gamepad.current.dpad.right.isPressed || Gamepad.current.rightStick.right.isPressed);
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bool controllerJump = Gamepad.current != null && (Gamepad.current.leftStick.up.isPressed || Gamepad.current.dpad.up.isPressed || Gamepad.current.rightStick.up.isPressed);
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if (!Application.isMobilePlatform)
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{
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if (horizontalInput < 0f || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
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if (controllerLeft || Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed)
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{
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doMoveLeft = true;
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}
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if (horizontalInput > 0f || Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
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if (controllerRight || Keyboard.current.rightArrowKey.isPressed || Keyboard.current.dKey.isPressed)
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{
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doMoveRight = true;
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}
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if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W) || (Input.GetMouseButton(0) && PlayerPrefs.GetInt("Setting2", 0) == 0) || Input.GetKey(KeyCode.JoystickButton0))
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if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || (Mouse.current.IsPressed() && PlayerPrefs.GetInt("Setting2", 0) == 0) || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
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{
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doJump = true;
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}
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if (Input.GetKey(KeyCode.R))
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if (Keyboard.current.rKey.isPressed)
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{
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flag5 = true;
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doRestart = true;
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}
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}
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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@@ -162,9 +168,9 @@ public class GamePlayer : MonoBehaviour
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GameObject backButton = GameObject.Find("BackButton");
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if (!Application.isMobilePlatform)
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{
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if (Input.GetMouseButton(0))
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if (Mouse.current.IsPressed())
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{
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UnityEngine.Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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UnityEngine.Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Pointer.current.position.ReadValue());
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touchPosition.z = 0f;
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if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
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{
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@@ -178,27 +184,22 @@ public class GamePlayer : MonoBehaviour
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{
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doJump = true;
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}
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}
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if (Input.GetMouseButtonDown(0))
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{
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UnityEngine.Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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point2.z = 0f;
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if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(point2))
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if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
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{
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flag5 = true;
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doRestart = true;
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}
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if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(point2))
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if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
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{
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flag4 = true;
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doBack = true;
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}
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}
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}
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else
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{
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for (int i = 0; i < Input.touchCount; i++)
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{
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Touch touchPosition = Input.GetTouch(i);
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UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(touchPosition.position);
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var touches = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches;
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for (int i = 0; i < touches.Count; i++) {
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var pos = touches[i].screenPosition;
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UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(new UnityEngine.Vector3(pos.x, pos.y, 0f));
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clickPosition.z = 0f;
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if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
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{
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@@ -214,11 +215,11 @@ public class GamePlayer : MonoBehaviour
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}
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if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
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{
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flag5 = true;
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doRestart = true;
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}
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if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
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{
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flag4 = true;
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doBack = true;
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}
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}
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}
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@@ -251,11 +252,11 @@ public class GamePlayer : MonoBehaviour
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rb.linearVelocity = UnityEngine.Vector2.up * 9f;
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}
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}
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if (flag4)
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if (doBack)
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{
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TogglePause();
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}
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if (flag5)
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if (doRestart)
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{
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Respawn();
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}
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@@ -496,7 +497,7 @@ public class GamePlayer : MonoBehaviour
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array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
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}
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}
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if (!Application.isMobilePlatform && (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.JoystickButton7)))
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if (!Application.isMobilePlatform && (Keyboard.current.escapeKey.wasPressedThisFrame || (Gamepad.current != null && (Gamepad.current.startButton.wasPressedThisFrame || Gamepad.current.buttonEast.wasPressedThisFrame))))
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{
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TogglePause();
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}
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@@ -565,7 +566,7 @@ public class GamePlayer : MonoBehaviour
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}
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}
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void TogglePause()
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public void TogglePause()
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{
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if (pausePanel.activeSelf)
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{
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@@ -577,7 +578,7 @@ public class GamePlayer : MonoBehaviour
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}
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}
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void EnablePause()
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public void EnablePause()
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{
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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@@ -585,7 +586,7 @@ public class GamePlayer : MonoBehaviour
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pausePanel.SetActive(value: true);
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}
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void DisablePause()
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public void DisablePause()
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{
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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@@ -17,52 +17,17 @@ public class GamePlayerPauseMenu : MonoBehaviour
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{
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UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
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});
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continueButton.onClick.AddListener(Unpause);
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musicSlider.onValueChanged.AddListener((float value) =>
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continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
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musicSlider.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetFloat("musicVolume", value);
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PlayerPrefs.Save();
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songLoop.volume = value;
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});
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sfxSlider.onValueChanged.AddListener((float value) =>
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sfxSlider.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetFloat("sfxVolume", value);
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PlayerPrefs.Save();
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});
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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gameObject.SetActive(false);
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}
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}
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void Unpause()
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{
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songLoop.UnPause();
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gameObject.SetActive(false);
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GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
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GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
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GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
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GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
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foreach (GameObject b in berries)
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{
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b.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
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}
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foreach (GameObject pb in poisonberries)
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{
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pb.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
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}
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foreach (GameObject ub in ultraberries)
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{
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ub.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
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}
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foreach (GameObject sb in slownessberries)
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{
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sb.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
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}
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}
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}
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@@ -1,6 +1,5 @@
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using UnityEngine;
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using UnityEngine.UI;
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using static UnityEngine.Rendering.DebugUI;
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public class SettingsMenu : MonoBehaviour
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{
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@@ -33,37 +32,37 @@ public class SettingsMenu : MonoBehaviour
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setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
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setting5toggle.interactable = false;
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}
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setting1toggle.onValueChanged.AddListener((bool value) =>
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setting1toggle.onValueChanged.AddListener(value =>
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{
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Screen.fullScreen = value;
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PlayerPrefs.SetInt("Setting1", value ? 1 : 0);
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});
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setting2toggle.onValueChanged.AddListener((bool value) =>
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setting2toggle.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetInt("Setting2", value ? 1 : 0);
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setting3toggle.interactable = value;
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setting3toggle.isOn = value && setting3toggle.isOn;
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PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0);
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});
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setting3toggle.onValueChanged.AddListener((bool value) =>
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setting3toggle.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetInt("Setting3", value ? 1 : 0);
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});
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setting4toggle.onValueChanged.AddListener((bool value) =>
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setting4toggle.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetInt("Setting4", value ? 1 : 0);
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});
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setting5toggle.onValueChanged.AddListener((bool value) =>
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setting5toggle.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetInt("Setting5", value ? 1 : 0);
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QualitySettings.vSyncCount = (value ? 1 : 0);
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QualitySettings.vSyncCount = value ? 1 : 0;
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});
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musicSlider.onValueChanged.AddListener((float value) =>
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musicSlider.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetFloat("musicVolume", value);
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PlayerPrefs.Save();
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});
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sfxSlider.onValueChanged.AddListener((float value) =>
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sfxSlider.onValueChanged.AddListener(value =>
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{
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PlayerPrefs.SetFloat("sfxVolume", value);
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PlayerPrefs.Save();
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