Fully async scene management
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@@ -51,12 +51,12 @@ public class Iconsmenu : MonoBehaviour
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placeholderButton.interactable = false;
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}
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placeholderButton.onClick.AddListener(ToggleKit);
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backButton.onClick.AddListener(() =>
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backButton.onClick.AddListener(async () =>
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{
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PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8));
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PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 14));
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PlayerPrefs.Save();
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SceneManager.LoadSceneAsync("MainMenu");
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await SceneManager.LoadSceneAsync("MainMenu");
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});
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previewBird.GetComponentInParent<Button>().onClick.AddListener(() =>
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{
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