Fully async scene management
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@@ -13,9 +13,9 @@ public class GamePlayerPauseMenu : MonoBehaviour
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{
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
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sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
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backButton.onClick.AddListener(() =>
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backButton.onClick.AddListener(async () =>
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{
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UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
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await UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
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});
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continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
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musicSlider.onValueChanged.AddListener(value =>
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