Fully async scene management

This commit is contained in:
2025-06-05 13:41:16 -07:00
parent fac435df75
commit 395bf1cb5b
5 changed files with 9 additions and 9 deletions

View File

@@ -13,9 +13,9 @@ public class GamePlayerPauseMenu : MonoBehaviour
{
musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
backButton.onClick.AddListener(() =>
backButton.onClick.AddListener(async () =>
{
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
await UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
});
continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
musicSlider.onValueChanged.AddListener(value =>