Fully async scene management

This commit is contained in:
2025-06-05 13:41:16 -07:00
parent fac435df75
commit 395bf1cb5b
5 changed files with 9 additions and 9 deletions

View File

@@ -73,7 +73,7 @@ public class AccountMenu : MonoBehaviour
loggedInSaveButton.onClick.AddListener(() => SaveAccount());
loggedInLoadButton.onClick.AddListener(() => LoadAccount());
loggedInLogoutButton.onClick.AddListener(() => SwitchPanel(1));
loggedInBackButton.onClick.AddListener(() => SceneManager.LoadSceneAsync("MainMenu"));
loggedInBackButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
loggedOutLoginButton.onClick.AddListener(() => SwitchPanel(2));
loggedOutRegisterButton.onClick.AddListener(() => SwitchPanel(3));
loggedOutBackButton.onClick = loggedInBackButton.onClick;

View File

@@ -8,8 +8,8 @@ public class ButtonToScene : MonoBehaviour
void Awake()
{
gameObject.GetComponent<Button>().onClick.AddListener(() => {
SceneManager.LoadSceneAsync(sceneName);
gameObject.GetComponent<Button>().onClick.AddListener(async () => {
await SceneManager.LoadSceneAsync(sceneName);
});
}
}

View File

@@ -13,9 +13,9 @@ public class GamePlayerPauseMenu : MonoBehaviour
{
musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
backButton.onClick.AddListener(() =>
backButton.onClick.AddListener(async () =>
{
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
await UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
});
continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
musicSlider.onValueChanged.AddListener(value =>

View File

@@ -51,12 +51,12 @@ public class Iconsmenu : MonoBehaviour
placeholderButton.interactable = false;
}
placeholderButton.onClick.AddListener(ToggleKit);
backButton.onClick.AddListener(() =>
backButton.onClick.AddListener(async () =>
{
PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8));
PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 14));
PlayerPrefs.Save();
SceneManager.LoadSceneAsync("MainMenu");
await SceneManager.LoadSceneAsync("MainMenu");
});
previewBird.GetComponentInParent<Button>().onClick.AddListener(() =>
{

View File

@@ -22,9 +22,9 @@ public class LeaderboardsMenu : MonoBehaviour
{
GetTopPlayers(value);
});
backButton.onClick.AddListener(() =>
backButton.onClick.AddListener(async () =>
{
SceneManager.LoadScene("MainMenu");
await SceneManager.LoadSceneAsync("MainMenu");
});
refreshButton.onClick.AddListener(() =>
{