Fix issue with mouse (new input system)
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@@ -150,7 +150,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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doMoveRight = true;
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doMoveRight = true;
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}
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}
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if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || (Mouse.current.IsPressed() && PlayerPrefs.GetInt("Setting2", 0) == 0) || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
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if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || (Mouse.current.leftButton.isPressed && PlayerPrefs.GetInt("Setting2", 0) == 0) || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
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{
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{
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doJump = true;
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doJump = true;
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}
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}
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@@ -168,7 +168,7 @@ public class GamePlayer : MonoBehaviour
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GameObject backButton = GameObject.Find("BackButton");
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GameObject backButton = GameObject.Find("BackButton");
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if (!Application.isMobilePlatform)
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if (!Application.isMobilePlatform)
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{
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{
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if (Mouse.current.IsPressed())
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if (Mouse.current.leftButton.isPressed)
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{
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{
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UnityEngine.Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Pointer.current.position.ReadValue());
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UnityEngine.Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Pointer.current.position.ReadValue());
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touchPosition.z = 0f;
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touchPosition.z = 0f;
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