Chatroom menu!
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2945
Assets/Scenes/ChatroomMenu.unity
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2945
Assets/Scenes/ChatroomMenu.unity
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7
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239
Assets/Scripts/ChatroomMenu.cs
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239
Assets/Scripts/ChatroomMenu.cs
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using System;
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using System.Collections;
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using System.Text;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class ChatroomMenu : MonoBehaviour
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{
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public TMP_Text statusText;
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public Button backButton;
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public Button sendButton;
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public TMP_InputField messageInputField;
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public GameObject content;
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public GameObject sampleObject;
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private string statusMessage;
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private Coroutine statusRoutine;
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void Start()
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{
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backButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
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sendButton.onClick.AddListener(async () => await HandleMessageSubmit());
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messageInputField.textComponent.textWrappingMode = TextWrappingModes.Normal;
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messageInputField.onSubmit.AddListener(async (_) => await HandleMessageSubmit());
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StartCoroutine(Loop());
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}
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void OnSceneUnloaded()
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{
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StopAllCoroutines();
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}
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IEnumerator Loop() {
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while (true) {
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Refresh();
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yield return new WaitForSeconds(3f);
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}
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}
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async Task HandleMessageSubmit()
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{
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var text = messageInputField.text.Clone() as string;
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messageInputField.text = string.Empty;
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if (string.IsNullOrEmpty(text))
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{
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return;
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}
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EncryptedWWWForm dataForm = new();
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dataForm.AddField("content", text);
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dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "sendChatroomMessage.php", dataForm.GetWWWForm());
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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return;
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}
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string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
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switch (response)
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{
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case "-999":
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ShowStatus("Server error while fetching data");
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break;
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case "-998":
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ShowStatus("Client version too outdated to access servers");
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break;
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case "-997":
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ShowStatus("Encryption/decryption issues");
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break;
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case "-1":
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ShowStatus("Authentication error.");
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break;
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case "1":
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StopCoroutine(Loop());
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StartCoroutine(Loop());
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content.transform.localPosition = new Vector2(0f, 0f);
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break;
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}
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}
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void ShowStatus(string content)
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{
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statusMessage = content;
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if (statusRoutine != null) StopCoroutine(statusRoutine);
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statusRoutine = StartCoroutine(StatusRoutine());
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}
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IEnumerator StatusRoutine()
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{
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statusText.gameObject.SetActive(true);
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statusText.text = statusMessage;
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statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, 0f);
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float t = 0f;
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while (t < 0.5f)
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{
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t += Time.deltaTime;
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float a = t / 0.5f;
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statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
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yield return null;
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}
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yield return new WaitForSeconds(2f);
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t = 0f;
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while (t < 0.5f)
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{
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t += Time.deltaTime;
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float a = 1f - (t / 0.5f);
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statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
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yield return null;
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}
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statusText.gameObject.SetActive(false);
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statusText.text = "";
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statusRoutine = null;
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}
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async void Refresh()
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{
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using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "getChatroomMessages.php");
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request.SetRequestHeader("Requester", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError("Failed to fetch chatroom messages: " + request.error);
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return;
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}
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string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
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var shouldClear = true;
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switch (response)
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{
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case "-999":
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ShowStatus("Server error while fetching data");
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break;
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case "-998":
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ShowStatus("Client version too outdated to access servers");
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break;
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case "-997":
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ShowStatus("Encryption/decryption issues");
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break;
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case "-1":
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ShowStatus("Authentication error.");
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break;
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default:
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var split = response.Split(':');
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if (split[0] == "1")
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{
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shouldClear = false;
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foreach (var row in split[1].Split("|"))
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{
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var rowSplit = row.Split(';');
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var id = rowSplit[0];
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var username = Encoding.UTF8.GetString(Convert.FromBase64String(rowSplit[1]));
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var chatContent = Encoding.UTF8.GetString(Convert.FromBase64String(rowSplit[2]));
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var icon = rowSplit[3];
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var overlay = rowSplit[4];
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var uid = rowSplit[5];
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var birdR = rowSplit[6];
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var birdG = rowSplit[7];
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var birdB = rowSplit[8];
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if (content.transform.Find("ChatroomRow_" + id) != null)
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{
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continue;
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}
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if (content.transform.childCount > 50)
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{
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var firstChild = content.transform.GetChild(0);
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Destroy(firstChild.gameObject);
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}
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var rowInfo = Instantiate(sampleObject, content.transform);
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var usernameText = rowInfo.transform.GetChild(0).GetComponent<TMP_Text>();
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var playerIcon = usernameText.transform.GetChild(0).GetComponent<Image>();
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var playerOverlayIcon = playerIcon.transform.GetChild(0).GetComponent<Image>();
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var messageText = rowInfo.transform.GetChild(1).GetComponent<TMP_Text>();
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usernameText.text = username;
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messageText.text = chatContent;
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playerIcon.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + icon);
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if (icon == "1")
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{
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playerIcon.sprite = Tools.GetIconForUser(int.Parse(uid));
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}
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playerOverlayIcon.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + overlay);
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if (overlay == "0")
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{
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playerOverlayIcon.gameObject.SetActive(false);
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}
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else if (overlay == "8")
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{
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playerOverlayIcon.transform.localPosition = new Vector2(-16.56f, 14.81f);
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}
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else if (overlay == "11")
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{
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playerOverlayIcon.transform.localPosition = new Vector2(-14.74451f, 20.39122f);
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}
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else if (overlay == "13")
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{
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playerOverlayIcon.transform.localPosition = new Vector2(-16.54019f, 14.70365f);
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}
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try
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{
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playerIcon.color = new Color32(byte.Parse(birdR), byte.Parse(birdG), byte.Parse(birdB), 255);
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} catch (Exception)
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{
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playerIcon.color = Color.white;
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}
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rowInfo.name = "ChatroomRow_" + id;
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rowInfo.SetActive(true);
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}
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}
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else
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{
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ShowStatus("Error fetching messages.");
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}
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break;
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}
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if (shouldClear)
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{
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foreach (Transform item in content.transform)
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{
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if (item.gameObject.activeSelf)
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{
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Destroy(item.gameObject);
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}
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}
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}
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}
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}
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2
Assets/Scripts/ChatroomMenu.cs.meta
Normal file
2
Assets/Scripts/ChatroomMenu.cs.meta
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path: Assets/Scenes/AccountMenu.unity
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path: Assets/Scenes/ChatroomMenu.unity
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- enabled: 1
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path: Assets/Scenes/GamePlayer.unity
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guid: 8d9f90781cae8d24c8560dbca7ed6f42
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