Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
public class StatsMenu : MonoBehaviour
{
public TMP_Text statText;
[SerializeField] private TMP_Text statText;
void Start()
{