Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -7,22 +7,22 @@ using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public GameObject settingsMenu;
public ColorPanel colorMenu;
public Button toggleButton;
[SerializeField] private GameObject settingsMenu;
[SerializeField] private ColorPanel colorMenu;
[SerializeField] private Button toggleButton;
public Toggle setting1toggle;
public Toggle setting2toggle;
public Toggle setting3toggle;
public Toggle setting4toggle;
public Toggle setting5toggle;
public Slider musicSlider;
public Slider sfxSlider;
public GameObject settingsUI;
[SerializeField] private Toggle setting1toggle;
[SerializeField] private Toggle setting2toggle;
[SerializeField] private Toggle setting3toggle;
[SerializeField] private Toggle setting4toggle;
[SerializeField] private Toggle setting5toggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private GameObject settingsUI;
public Button switchColorTypeButton;
public int colorType = 0;
public bool colorCanSave = true;
[SerializeField] private Button switchColorTypeButton;
[SerializeField] private int colorType = 0;
[SerializeField] private bool colorCanSave = true;
private void Start()
{