Make stuff not public if it doesn't need to be
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@@ -7,22 +7,22 @@ using UnityEngine.UI;
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public class SettingsMenu : MonoBehaviour
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{
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public GameObject settingsMenu;
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public ColorPanel colorMenu;
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public Button toggleButton;
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[SerializeField] private GameObject settingsMenu;
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[SerializeField] private ColorPanel colorMenu;
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[SerializeField] private Button toggleButton;
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public Toggle setting1toggle;
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public Toggle setting2toggle;
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public Toggle setting3toggle;
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public Toggle setting4toggle;
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public Toggle setting5toggle;
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public Slider musicSlider;
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public Slider sfxSlider;
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public GameObject settingsUI;
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[SerializeField] private Toggle setting1toggle;
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[SerializeField] private Toggle setting2toggle;
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[SerializeField] private Toggle setting3toggle;
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[SerializeField] private Toggle setting4toggle;
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[SerializeField] private Toggle setting5toggle;
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[SerializeField] private Slider musicSlider;
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[SerializeField] private Slider sfxSlider;
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[SerializeField] private GameObject settingsUI;
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public Button switchColorTypeButton;
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public int colorType = 0;
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public bool colorCanSave = true;
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[SerializeField] private Button switchColorTypeButton;
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[SerializeField] private int colorType = 0;
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[SerializeField] private bool colorCanSave = true;
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private void Start()
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{
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