Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -3,7 +3,7 @@ using UnityEngine;
public class RainbowText : MonoBehaviour
{
public float frequency = 1f;
[SerializeField] private float frequency = 1f;
private TMP_Text targetImage;
void Awake()