Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -13,30 +13,30 @@ using UnityEngine.UI;
public class ProfileMenu : MonoBehaviour
{
public Button exitButton;
public Button refreshButton;
public Button postButton;
[SerializeField] private Button exitButton;
[SerializeField] private Button refreshButton;
[SerializeField] private Button postButton;
public GameObject contentPanel;
public TMP_Text loadingText;
public GameObject voteOverlay;
public GameObject postOverlay;
[SerializeField] private GameObject contentPanel;
[SerializeField] private TMP_Text loadingText;
[SerializeField] private GameObject voteOverlay;
[SerializeField] private GameObject postOverlay;
public TMP_Text normalBerryStat;
public TMP_Text poisonBerryStat;
public TMP_Text slowBerryStat;
public TMP_Text ultraBerryStat;
public TMP_Text speedyBerryStat;
public TMP_Text coinBerryStat;
public TMP_Text randomBerryStat;
public TMP_Text antiBerryStat;
public TMP_Text coinStat;
public TMP_Text playerNameText;
public Image playerIconImage;
public Image playerOverlayImage;
public GameObject postSample;
[SerializeField] private TMP_Text normalBerryStat;
[SerializeField] private TMP_Text poisonBerryStat;
[SerializeField] private TMP_Text slowBerryStat;
[SerializeField] private TMP_Text ultraBerryStat;
[SerializeField] private TMP_Text speedyBerryStat;
[SerializeField] private TMP_Text coinBerryStat;
[SerializeField] private TMP_Text randomBerryStat;
[SerializeField] private TMP_Text antiBerryStat;
[SerializeField] private TMP_Text coinStat;
[SerializeField] private TMP_Text playerNameText;
[SerializeField] private Image playerIconImage;
[SerializeField] private Image playerOverlayImage;
[SerializeField] private GameObject postSample;
public bool canVote = true;
[SerializeField] private bool canVote = true;
void Awake()