Make stuff not public if it doesn't need to be
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@@ -13,30 +13,30 @@ using UnityEngine.UI;
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public class ProfileMenu : MonoBehaviour
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{
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public Button exitButton;
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public Button refreshButton;
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public Button postButton;
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[SerializeField] private Button exitButton;
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[SerializeField] private Button refreshButton;
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[SerializeField] private Button postButton;
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public GameObject contentPanel;
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public TMP_Text loadingText;
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public GameObject voteOverlay;
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public GameObject postOverlay;
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[SerializeField] private GameObject contentPanel;
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[SerializeField] private TMP_Text loadingText;
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[SerializeField] private GameObject voteOverlay;
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[SerializeField] private GameObject postOverlay;
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public TMP_Text normalBerryStat;
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public TMP_Text poisonBerryStat;
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public TMP_Text slowBerryStat;
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public TMP_Text ultraBerryStat;
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public TMP_Text speedyBerryStat;
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public TMP_Text coinBerryStat;
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public TMP_Text randomBerryStat;
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public TMP_Text antiBerryStat;
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public TMP_Text coinStat;
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public TMP_Text playerNameText;
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public Image playerIconImage;
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public Image playerOverlayImage;
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public GameObject postSample;
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[SerializeField] private TMP_Text normalBerryStat;
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[SerializeField] private TMP_Text poisonBerryStat;
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[SerializeField] private TMP_Text slowBerryStat;
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[SerializeField] private TMP_Text ultraBerryStat;
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[SerializeField] private TMP_Text speedyBerryStat;
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[SerializeField] private TMP_Text coinBerryStat;
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[SerializeField] private TMP_Text randomBerryStat;
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[SerializeField] private TMP_Text antiBerryStat;
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[SerializeField] private TMP_Text coinStat;
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[SerializeField] private TMP_Text playerNameText;
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[SerializeField] private Image playerIconImage;
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[SerializeField] private Image playerOverlayImage;
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[SerializeField] private GameObject postSample;
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public bool canVote = true;
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[SerializeField] private bool canVote = true;
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void Awake()
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