Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -11,40 +11,40 @@ using UnityEngine.UI;
public class LeaderboardsMenu : MonoBehaviour
{
public TMP_Text statusText;
public Button backButton;
public Button refreshButton;
public ProfileMenu profilePrefab;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button refreshButton;
[SerializeField] private ProfileMenu profilePrefab;
public GameObject selectionPanel;
public Button selectionScoreButton;
public Button selectionBerryButton;
public Button selectionCoinButton;
public Button selectionLegacyButton;
public Button selectionTotalBerriesButton;
[SerializeField] private GameObject selectionPanel;
[SerializeField] private Button selectionScoreButton;
[SerializeField] private Button selectionBerryButton;
[SerializeField] private Button selectionCoinButton;
[SerializeField] private Button selectionLegacyButton;
[SerializeField] private Button selectionTotalBerriesButton;
public GameObject scorePanel;
public GameObject scoreContent;
public GameObject scoreSampleObject;
[SerializeField] private GameObject scorePanel;
[SerializeField] private GameObject scoreContent;
[SerializeField] private GameObject scoreSampleObject;
public GameObject berryPanel;
public GameObject berryContent;
public TMP_Dropdown berryShowTypeDropdown;
public GameObject berrySampleObject;
[SerializeField] private GameObject berryPanel;
[SerializeField] private GameObject berryContent;
[SerializeField] private TMP_Dropdown berryShowTypeDropdown;
[SerializeField] private GameObject berrySampleObject;
public GameObject coinPanel;
public GameObject coinContent;
public GameObject coinSampleObject;
[SerializeField] private GameObject coinPanel;
[SerializeField] private GameObject coinContent;
[SerializeField] private GameObject coinSampleObject;
public GameObject legacyPanel;
public GameObject legacyContent;
public GameObject legacySampleObject;
[SerializeField] private GameObject legacyPanel;
[SerializeField] private GameObject legacyContent;
[SerializeField] private GameObject legacySampleObject;
public GameObject totalBerriesPanel;
public GameObject totalBerriesContent;
public GameObject totalBerriesSampleObject;
[SerializeField] private GameObject totalBerriesPanel;
[SerializeField] private GameObject totalBerriesContent;
[SerializeField] private GameObject totalBerriesSampleObject;
public Dictionary<string, string> customIcons;
[SerializeField] private Dictionary<string, string> customIcons;
void Awake()
{