Make stuff not public if it doesn't need to be
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@@ -11,40 +11,40 @@ using UnityEngine.UI;
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public class LeaderboardsMenu : MonoBehaviour
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{
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public TMP_Text statusText;
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public Button backButton;
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public Button refreshButton;
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public ProfileMenu profilePrefab;
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[SerializeField] private TMP_Text statusText;
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[SerializeField] private Button backButton;
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[SerializeField] private Button refreshButton;
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[SerializeField] private ProfileMenu profilePrefab;
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public GameObject selectionPanel;
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public Button selectionScoreButton;
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public Button selectionBerryButton;
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public Button selectionCoinButton;
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public Button selectionLegacyButton;
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public Button selectionTotalBerriesButton;
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[SerializeField] private GameObject selectionPanel;
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[SerializeField] private Button selectionScoreButton;
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[SerializeField] private Button selectionBerryButton;
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[SerializeField] private Button selectionCoinButton;
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[SerializeField] private Button selectionLegacyButton;
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[SerializeField] private Button selectionTotalBerriesButton;
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public GameObject scorePanel;
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public GameObject scoreContent;
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public GameObject scoreSampleObject;
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[SerializeField] private GameObject scorePanel;
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[SerializeField] private GameObject scoreContent;
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[SerializeField] private GameObject scoreSampleObject;
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public GameObject berryPanel;
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public GameObject berryContent;
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public TMP_Dropdown berryShowTypeDropdown;
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public GameObject berrySampleObject;
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[SerializeField] private GameObject berryPanel;
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[SerializeField] private GameObject berryContent;
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[SerializeField] private TMP_Dropdown berryShowTypeDropdown;
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[SerializeField] private GameObject berrySampleObject;
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public GameObject coinPanel;
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public GameObject coinContent;
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public GameObject coinSampleObject;
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[SerializeField] private GameObject coinPanel;
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[SerializeField] private GameObject coinContent;
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[SerializeField] private GameObject coinSampleObject;
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public GameObject legacyPanel;
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public GameObject legacyContent;
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public GameObject legacySampleObject;
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[SerializeField] private GameObject legacyPanel;
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[SerializeField] private GameObject legacyContent;
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[SerializeField] private GameObject legacySampleObject;
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public GameObject totalBerriesPanel;
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public GameObject totalBerriesContent;
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public GameObject totalBerriesSampleObject;
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[SerializeField] private GameObject totalBerriesPanel;
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[SerializeField] private GameObject totalBerriesContent;
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[SerializeField] private GameObject totalBerriesSampleObject;
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public Dictionary<string, string> customIcons;
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[SerializeField] private Dictionary<string, string> customIcons;
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void Awake()
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{
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