Make stuff not public if it doesn't need to be
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@@ -8,22 +8,22 @@ using UnityEngine.UI;
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public class Iconsmenu : MonoBehaviour
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{
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public GameObject iconsPanel;
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public GameObject overlaysPanel;
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public GameObject marketplaceIconsPanel;
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public GameObject marketplaceIconsContent;
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public GameObject marketplaceIconsSample;
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public Sprite defaultIcon;
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public Button placeholderButton;
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public TMP_Text selectionText;
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public Image previewBird;
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public Image previewOverlay;
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public Button[] icons;
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public Button[] overlays;
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[SerializeField] private GameObject iconsPanel;
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[SerializeField] private GameObject overlaysPanel;
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[SerializeField] private GameObject marketplaceIconsPanel;
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[SerializeField] private GameObject marketplaceIconsContent;
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[SerializeField] private GameObject marketplaceIconsSample;
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[SerializeField] private Sprite defaultIcon;
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[SerializeField] private Button placeholderButton;
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[SerializeField] private TMP_Text selectionText;
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[SerializeField] private Image previewBird;
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[SerializeField] private Image previewOverlay;
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[SerializeField] private Button[] icons;
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[SerializeField] private Button[] overlays;
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private Dictionary<string, Button> customIcons = new();
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public GameObject previewBirdObject;
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public ColorPanel iconColorPanel;
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public ColorPanel overlayColorPanel;
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[SerializeField] private GameObject previewBirdObject;
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[SerializeField] private ColorPanel iconColorPanel;
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[SerializeField] private ColorPanel overlayColorPanel;
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private void Start()
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{
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