Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -8,22 +8,22 @@ using UnityEngine.UI;
public class Iconsmenu : MonoBehaviour
{
public GameObject iconsPanel;
public GameObject overlaysPanel;
public GameObject marketplaceIconsPanel;
public GameObject marketplaceIconsContent;
public GameObject marketplaceIconsSample;
public Sprite defaultIcon;
public Button placeholderButton;
public TMP_Text selectionText;
public Image previewBird;
public Image previewOverlay;
public Button[] icons;
public Button[] overlays;
[SerializeField] private GameObject iconsPanel;
[SerializeField] private GameObject overlaysPanel;
[SerializeField] private GameObject marketplaceIconsPanel;
[SerializeField] private GameObject marketplaceIconsContent;
[SerializeField] private GameObject marketplaceIconsSample;
[SerializeField] private Sprite defaultIcon;
[SerializeField] private Button placeholderButton;
[SerializeField] private TMP_Text selectionText;
[SerializeField] private Image previewBird;
[SerializeField] private Image previewOverlay;
[SerializeField] private Button[] icons;
[SerializeField] private Button[] overlays;
private Dictionary<string, Button> customIcons = new();
public GameObject previewBirdObject;
public ColorPanel iconColorPanel;
public ColorPanel overlayColorPanel;
[SerializeField] private GameObject previewBirdObject;
[SerializeField] private ColorPanel iconColorPanel;
[SerializeField] private ColorPanel overlayColorPanel;
private void Start()
{