Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -10,15 +10,15 @@ using UnityEngine.UI;
public class IconMarketplaceUploadIcon : MonoBehaviour
{
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public Button backButton;
public Button uploadButton;
public Button selectButton;
public TMP_InputField birdNameInput;
public TMP_InputField birdPriceInput;
public Image birdImage;
public GameObject birdImageNone;
[SerializeField] private IconMarketplaceManager marketplaceManager;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button uploadButton;
[SerializeField] private Button selectButton;
[SerializeField] private TMP_InputField birdNameInput;
[SerializeField] private TMP_InputField birdPriceInput;
[SerializeField] private Image birdImage;
[SerializeField] private GameObject birdImageNone;
private string birdData = null;
void Awake()