Make stuff not public if it doesn't need to be
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@@ -10,15 +10,15 @@ using UnityEngine.UI;
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public class IconMarketplaceUploadIcon : MonoBehaviour
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{
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public IconMarketplaceManager marketplaceManager;
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public TMP_Text statusText;
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public Button backButton;
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public Button uploadButton;
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public Button selectButton;
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public TMP_InputField birdNameInput;
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public TMP_InputField birdPriceInput;
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public Image birdImage;
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public GameObject birdImageNone;
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[SerializeField] private IconMarketplaceManager marketplaceManager;
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[SerializeField] private TMP_Text statusText;
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[SerializeField] private Button backButton;
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[SerializeField] private Button uploadButton;
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[SerializeField] private Button selectButton;
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[SerializeField] private TMP_InputField birdNameInput;
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[SerializeField] private TMP_InputField birdPriceInput;
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[SerializeField] private Image birdImage;
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[SerializeField] private GameObject birdImageNone;
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private string birdData = null;
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void Awake()
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