Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -13,35 +13,35 @@ using UnityEngine.UI;
public class IconMarketplaceDownloadIcon : MonoBehaviour
{
private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public TMP_Text balanceText;
public Button backButton;
[SerializeField] private IconMarketplaceManager marketplaceManager;
[SerializeField] private TMP_Text statusText;
[SerializeField] private TMP_Text balanceText;
[SerializeField] private Button backButton;
public GameObject content;
public GameObject sample;
[SerializeField] private GameObject sample;
private string statusMessage;
private Coroutine statusRoutine;
public AudioSource iconPurchaseSound;
public Button refreshButton;
public Button optionsButton;
public GameObject optionsPanel;
public Button optionsPanelSubmitButton;
public Button optionsPanelResetButton;
[SerializeField] private Button refreshButton;
[SerializeField] private Button optionsButton;
[SerializeField] private GameObject optionsPanel;
[SerializeField] private Button optionsPanelSubmitButton;
[SerializeField] private Button optionsPanelResetButton;
public TMP_Dropdown optionsPanelSortByDropdown;
public Toggle optionsPanelPriceRangeToggle;
public TMP_InputField optionsPanelPriceRangeMinInput;
public TMP_InputField optionsPanelPriceRangeMaxInput;
[SerializeField] private TMP_InputField optionsPanelPriceRangeMinInput;
[SerializeField] private TMP_InputField optionsPanelPriceRangeMaxInput;
internal string priceRangeMin = "10";
internal string priceRangeMax = "250";
public Toggle optionsPanelSearchForToggle;
public TMP_InputField optionsPanelSearchForInputField;
[SerializeField] private TMP_InputField optionsPanelSearchForInputField;
internal string searchForValue = "";
public Toggle optionsPanelOnlyShowToggle;
public TMP_Dropdown optionsPanelOnlyShowDropdown;
[SerializeField] private Toggle optionsPanelOnlyShowToggle;
[SerializeField] private TMP_Dropdown optionsPanelOnlyShowDropdown;
internal bool anyChanges = false;

View File

@@ -6,16 +6,16 @@ using UnityEngine.UI;
public class IconMarketplaceManager : MonoBehaviour
{
public GameObject normalPanel;
public GameObject downloadPanel;
public GameObject uploadPanel;
[SerializeField] private GameObject normalPanel;
[SerializeField] private GameObject downloadPanel;
[SerializeField] private GameObject uploadPanel;
public IconMarketplaceUploadIcon uploadPanelScript;
public IconMarketplaceDownloadIcon downloadPanelScript;
[SerializeField] private IconMarketplaceUploadIcon uploadPanelScript;
[SerializeField] private IconMarketplaceDownloadIcon downloadPanelScript;
public Button downloadButton;
public Button uploadButton;
public TMP_Text coinText;
[SerializeField] private Button downloadButton;
[SerializeField] private Button uploadButton;
[SerializeField] private TMP_Text coinText;
void Start()
{

View File

@@ -10,15 +10,15 @@ using UnityEngine.UI;
public class IconMarketplaceUploadIcon : MonoBehaviour
{
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public Button backButton;
public Button uploadButton;
public Button selectButton;
public TMP_InputField birdNameInput;
public TMP_InputField birdPriceInput;
public Image birdImage;
public GameObject birdImageNone;
[SerializeField] private IconMarketplaceManager marketplaceManager;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button uploadButton;
[SerializeField] private Button selectButton;
[SerializeField] private TMP_InputField birdNameInput;
[SerializeField] private TMP_InputField birdPriceInput;
[SerializeField] private Image birdImage;
[SerializeField] private GameObject birdImageNone;
private string birdData = null;
void Awake()