Make stuff not public if it doesn't need to be
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@@ -13,35 +13,35 @@ using UnityEngine.UI;
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public class IconMarketplaceDownloadIcon : MonoBehaviour
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{
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private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
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public IconMarketplaceManager marketplaceManager;
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public TMP_Text statusText;
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public TMP_Text balanceText;
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public Button backButton;
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[SerializeField] private IconMarketplaceManager marketplaceManager;
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[SerializeField] private TMP_Text statusText;
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[SerializeField] private TMP_Text balanceText;
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[SerializeField] private Button backButton;
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public GameObject content;
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public GameObject sample;
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[SerializeField] private GameObject sample;
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private string statusMessage;
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private Coroutine statusRoutine;
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public AudioSource iconPurchaseSound;
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public Button refreshButton;
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public Button optionsButton;
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public GameObject optionsPanel;
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public Button optionsPanelSubmitButton;
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public Button optionsPanelResetButton;
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[SerializeField] private Button refreshButton;
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[SerializeField] private Button optionsButton;
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[SerializeField] private GameObject optionsPanel;
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[SerializeField] private Button optionsPanelSubmitButton;
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[SerializeField] private Button optionsPanelResetButton;
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public TMP_Dropdown optionsPanelSortByDropdown;
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public Toggle optionsPanelPriceRangeToggle;
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public TMP_InputField optionsPanelPriceRangeMinInput;
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public TMP_InputField optionsPanelPriceRangeMaxInput;
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[SerializeField] private TMP_InputField optionsPanelPriceRangeMinInput;
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[SerializeField] private TMP_InputField optionsPanelPriceRangeMaxInput;
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internal string priceRangeMin = "10";
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internal string priceRangeMax = "250";
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public Toggle optionsPanelSearchForToggle;
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public TMP_InputField optionsPanelSearchForInputField;
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[SerializeField] private TMP_InputField optionsPanelSearchForInputField;
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internal string searchForValue = "";
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public Toggle optionsPanelOnlyShowToggle;
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public TMP_Dropdown optionsPanelOnlyShowDropdown;
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[SerializeField] private Toggle optionsPanelOnlyShowToggle;
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[SerializeField] private TMP_Dropdown optionsPanelOnlyShowDropdown;
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internal bool anyChanges = false;
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@@ -6,16 +6,16 @@ using UnityEngine.UI;
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public class IconMarketplaceManager : MonoBehaviour
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{
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public GameObject normalPanel;
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public GameObject downloadPanel;
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public GameObject uploadPanel;
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[SerializeField] private GameObject normalPanel;
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[SerializeField] private GameObject downloadPanel;
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[SerializeField] private GameObject uploadPanel;
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public IconMarketplaceUploadIcon uploadPanelScript;
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public IconMarketplaceDownloadIcon downloadPanelScript;
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[SerializeField] private IconMarketplaceUploadIcon uploadPanelScript;
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[SerializeField] private IconMarketplaceDownloadIcon downloadPanelScript;
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public Button downloadButton;
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public Button uploadButton;
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public TMP_Text coinText;
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[SerializeField] private Button downloadButton;
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[SerializeField] private Button uploadButton;
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[SerializeField] private TMP_Text coinText;
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void Start()
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{
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@@ -10,15 +10,15 @@ using UnityEngine.UI;
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public class IconMarketplaceUploadIcon : MonoBehaviour
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{
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public IconMarketplaceManager marketplaceManager;
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public TMP_Text statusText;
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public Button backButton;
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public Button uploadButton;
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public Button selectButton;
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public TMP_InputField birdNameInput;
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public TMP_InputField birdPriceInput;
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public Image birdImage;
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public GameObject birdImageNone;
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[SerializeField] private IconMarketplaceManager marketplaceManager;
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[SerializeField] private TMP_Text statusText;
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[SerializeField] private Button backButton;
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[SerializeField] private Button uploadButton;
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[SerializeField] private Button selectButton;
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[SerializeField] private TMP_InputField birdNameInput;
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[SerializeField] private TMP_InputField birdPriceInput;
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[SerializeField] private Image birdImage;
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[SerializeField] private GameObject birdImageNone;
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private string birdData = null;
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void Awake()
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