Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -2,8 +2,8 @@ using UnityEngine;
public class HideIfSettingFalse : MonoBehaviour
{
public SettingTypes setting;
public bool reverse;
[SerializeField] private SettingTypes setting;
[SerializeField] private bool reverse;
void Start()
{