Make stuff not public if it doesn't need to be
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@@ -6,34 +6,34 @@ using UnityEngine.UI;
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public class GamePlayerPauseMenu : MonoBehaviour
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{
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public static GamePlayerPauseMenu Instance;
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public Button backButton;
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public Button continueButton;
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public Button statsButton;
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public Button editUiButton;
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public Button resetUiButton;
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public AudioSource songLoop;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text boostText;
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public TMP_Text coinsText;
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public Button pauseButton;
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public Button restartButton;
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public Button jumpButton;
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public Button rightButton;
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public Button leftButton;
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[SerializeField] private Button backButton;
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[SerializeField] private Button continueButton;
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[SerializeField] private Button statsButton;
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[SerializeField] private Button editUiButton;
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[SerializeField] private Button resetUiButton;
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[SerializeField] private AudioSource songLoop;
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[SerializeField] private TMP_Text scoreText;
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[SerializeField] private TMP_Text highScoreText;
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[SerializeField] private TMP_Text boostText;
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[SerializeField] private TMP_Text coinsText;
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[SerializeField] private Button pauseButton;
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[SerializeField] private Button restartButton;
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[SerializeField] private Button jumpButton;
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[SerializeField] private Button rightButton;
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[SerializeField] private Button leftButton;
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internal bool editingUI = false;
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public GameObject statsMenu;
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public Button statsMenuExitButton;
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public TMP_Text statsText;
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[SerializeField] private TMP_Text statsText;
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public Toggle settingFullscreenToggle;
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public Toggle settingVSyncToggle;
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public Toggle settingRandomMusicToggle;
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public Slider musicSlider;
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public Slider sfxSlider;
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public TMP_Text musicSliderText;
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public TMP_Text sfxSliderText;
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[SerializeField] private Toggle settingFullscreenToggle;
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[SerializeField] private Toggle settingVSyncToggle;
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[SerializeField] private Toggle settingRandomMusicToggle;
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[SerializeField] private Slider musicSlider;
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[SerializeField] private Slider sfxSlider;
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[SerializeField] private TMP_Text musicSliderText;
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[SerializeField] private TMP_Text sfxSliderText;
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void Awake()
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{
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