Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,34 +6,34 @@ using UnityEngine.UI;
public class GamePlayerPauseMenu : MonoBehaviour
{
public static GamePlayerPauseMenu Instance;
public Button backButton;
public Button continueButton;
public Button statsButton;
public Button editUiButton;
public Button resetUiButton;
public AudioSource songLoop;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public TMP_Text coinsText;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private Button backButton;
[SerializeField] private Button continueButton;
[SerializeField] private Button statsButton;
[SerializeField] private Button editUiButton;
[SerializeField] private Button resetUiButton;
[SerializeField] private AudioSource songLoop;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private TMP_Text coinsText;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
internal bool editingUI = false;
public GameObject statsMenu;
public Button statsMenuExitButton;
public TMP_Text statsText;
[SerializeField] private TMP_Text statsText;
public Toggle settingFullscreenToggle;
public Toggle settingVSyncToggle;
public Toggle settingRandomMusicToggle;
public Slider musicSlider;
public Slider sfxSlider;
public TMP_Text musicSliderText;
public TMP_Text sfxSliderText;
[SerializeField] private Toggle settingFullscreenToggle;
[SerializeField] private Toggle settingVSyncToggle;
[SerializeField] private Toggle settingRandomMusicToggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private TMP_Text musicSliderText;
[SerializeField] private TMP_Text sfxSliderText;
void Awake()
{