Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -29,25 +29,24 @@ public class GamePlayer : MonoBehaviour
private float antiLeft;
private float screenWidth;
internal bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public TMP_Text coinText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private TMP_Text coinText;
[SerializeField] private GameObject bird;
[SerializeField] private GameObject pausePanel;
[SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic;
private float nextUpdate;
public SpriteRenderer overlayRender;
[SerializeField] private SpriteRenderer overlayRender;
private float lastMoveTime;
public GameObject berryParent;
[SerializeField] private GameObject berryParent;
public GameObject mobileButtons;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private GameObject mobileButtons;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
void Start()
{