Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -3,7 +3,7 @@ using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class GameMusicHandler : MonoBehaviour
{
public AudioClip[] audioClips;
[SerializeField] private AudioClip[] audioClips;
private AudioSource audioSource;
private int lastIndex = -1;
private int currentIndex = 0;