Make stuff not public if it doesn't need to be
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@@ -3,7 +3,7 @@ using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class GameMusicHandler : MonoBehaviour
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{
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public AudioClip[] audioClips;
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[SerializeField] private AudioClip[] audioClips;
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private AudioSource audioSource;
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private int lastIndex = -1;
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private int currentIndex = 0;
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