Make stuff not public if it doesn't need to be
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@@ -18,23 +18,22 @@ public class CustomGamePlayer : MonoBehaviour
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private float antiLeft;
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private float screenWidth;
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internal bool isGrounded;
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public TMP_Text scoreText;
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public TMP_Text boostText;
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public GameObject bird;
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public GameObject pausePanel;
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public Rigidbody2D rb;
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[SerializeField] private TMP_Text scoreText;
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[SerializeField] private TMP_Text boostText;
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[SerializeField] private GameObject bird;
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[SerializeField] private GameObject pausePanel;
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[SerializeField] private Rigidbody2D rb;
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public AudioSource backgroundMusic;
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private float nextUpdate;
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public SpriteRenderer overlayRender;
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[SerializeField] private SpriteRenderer overlayRender;
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private float lastMoveTime;
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public GameObject berryParent;
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[SerializeField] private GameObject berryParent;
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public GameObject mobileButtons;
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public Button pauseButton;
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public Button restartButton;
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public Button jumpButton;
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public Button rightButton;
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public Button leftButton;
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[SerializeField] private GameObject mobileButtons;
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[SerializeField] private Button pauseButton;
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[SerializeField] private Button restartButton;
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[SerializeField] private Button jumpButton;
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[SerializeField] private Button rightButton;
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[SerializeField] private Button leftButton;
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private float normalBerryChance;
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private float poisonBerryChance;
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