Make stuff not public if it doesn't need to be
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@@ -5,10 +5,10 @@ using UnityEngine.UI;
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public class CustomColorObject : MonoBehaviour
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{
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public ColorObjectType type;
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public bool invert;
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public Color addMore;
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public bool reverseAdd;
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[SerializeField] private ColorObjectType type;
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[SerializeField] private bool invert;
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[SerializeField] private Color addMore;
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[SerializeField] private bool reverseAdd;
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Color ApplyModifiers(Color baseColor)
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{
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