Make stuff not public if it doesn't need to be
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@@ -1,10 +1,11 @@
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using System;
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using TMPro;
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using UnityEngine;
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public class ImageColorSync : MonoBehaviour
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{
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public TMP_Text originalText;
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public TMP_Text toSync;
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[SerializeField] private TMP_Text originalText;
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[SerializeField] private TMP_Text toSync;
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void Update()
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{
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