Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -1,11 +1,12 @@
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TextMeshProUGUI))]
public class BouncyText : MonoBehaviour
{
public float frequency = 2f;
public float minSize = 10f;
public float maxSize = 12f;
[SerializeField] private float frequency = 2f;
[SerializeField] private float minSize = 10f;
[SerializeField] private float maxSize = 12f;
private TextMeshProUGUI text;
void Start()