Make stuff not public if it doesn't need to be
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@@ -1,11 +1,12 @@
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using TMPro;
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using UnityEngine;
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class BouncyText : MonoBehaviour
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{
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public float frequency = 2f;
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public float minSize = 10f;
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public float maxSize = 12f;
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[SerializeField] private float frequency = 2f;
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[SerializeField] private float minSize = 10f;
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[SerializeField] private float maxSize = 12f;
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private TextMeshProUGUI text;
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void Start()
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