Make stuff not public if it doesn't need to be
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@@ -2,9 +2,9 @@ using UnityEngine;
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public class BouncyPanel : MonoBehaviour
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{
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public float frequency = 8f;
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public float minSize = 1f;
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public float maxSize = 1.1f;
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[SerializeField] private float frequency = 8f;
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[SerializeField] private float minSize = 1f;
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[SerializeField] private float maxSize = 1.1f;
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void Update()
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{
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