Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -4,11 +4,11 @@ using UnityEngine.InputSystem;
public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
bool isHovered = false;
bool isHeld = false;
bool didBounce = false;
Vector3 originalScale;
Vector3 finalScale;
private bool isHovered = false;
private bool isHeld = false;
private bool didBounce = false;
private Vector3 originalScale;
private Vector3 finalScale;
void Start()
{