Make stuff not public if it doesn't need to be
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@@ -4,11 +4,11 @@ using UnityEngine.InputSystem;
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public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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bool isHovered = false;
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bool isHeld = false;
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bool didBounce = false;
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Vector3 originalScale;
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Vector3 finalScale;
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private bool isHovered = false;
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private bool isHeld = false;
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private bool didBounce = false;
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private Vector3 originalScale;
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private Vector3 finalScale;
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void Start()
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{
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