Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -10,14 +10,14 @@ using UnityEngine.UI;
public class AccountLoggedIn : MonoBehaviour
{
public TMP_Text loggedInText;
public AccountLoggedOut accountLoggedOut;
public Button loggedInChangeUsernameButton;
public Button loggedInChangePasswordButton;
public Button loggedInSaveButton;
public Button loggedInLoadButton;
public Button loggedInRefreshLoginButton;
public Button loggedInLogoutButton;
public Button loggedInBackButton;
[SerializeField] private AccountLoggedOut accountLoggedOut;
[SerializeField] private Button loggedInChangeUsernameButton;
[SerializeField] private Button loggedInChangePasswordButton;
[SerializeField] private Button loggedInSaveButton;
[SerializeField] private Button loggedInLoadButton;
[SerializeField] private Button loggedInRefreshLoginButton;
[SerializeField] private Button loggedInLogoutButton;
[SerializeField] private Button loggedInBackButton;
void Awake()
{