WebGL build files named as hashes & allow caching
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@@ -666,9 +666,9 @@ PlayerSettings:
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spritePackerPolicy:
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webGLMemorySize: 32
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLNameFilesAsHashes: 1
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webGLShowDiagnostics: 0
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webGLDataCaching: 0
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webGLDataCaching: 1
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webGLDebugSymbols: 0
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webGLEmscriptenArgs:
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webGLModulesDirectory:
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