Make it so you can press escape in any place in berrydash (almost any)
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@@ -1,6 +1,7 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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@@ -272,4 +273,13 @@ public class PlayMenu : MonoBehaviour
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inputField.stringPosition = inputField.text.Length;
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}
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}
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async void Update()
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{
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if (Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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if (customMenu.activeSelf) customBackButton.onClick.Invoke();
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else await SceneManager.LoadSceneAsync("MainMenu");
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}
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}
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}
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