Fix poison berry being %5, now it's 12.5%
This commit is contained in:
@@ -312,7 +312,7 @@ public class GamePlayer : MonoBehaviour
|
|||||||
GameObject newBerry = new("Berry");
|
GameObject newBerry = new("Berry");
|
||||||
newBerry.transform.SetParent(berryParent.transform);
|
newBerry.transform.SetParent(berryParent.transform);
|
||||||
SpriteRenderer spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
|
SpriteRenderer spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
|
||||||
if (spawnProbability <= 0.6f)
|
if (spawnProbability <= 0.525f)
|
||||||
{
|
{
|
||||||
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
|
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
|
||||||
newBerry.tag = "NormalBerry";
|
newBerry.tag = "NormalBerry";
|
||||||
|
|||||||
Reference in New Issue
Block a user