Fix poison berry being %5, now it's 12.5%
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@@ -312,7 +312,7 @@ public class GamePlayer : MonoBehaviour
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GameObject newBerry = new("Berry");
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newBerry.transform.SetParent(berryParent.transform);
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SpriteRenderer spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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if (spawnProbability <= 0.6f)
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if (spawnProbability <= 0.525f)
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{
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
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newBerry.tag = "NormalBerry";
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