Fix icons & add overlay support

This commit is contained in:
2025-05-31 16:50:09 -07:00
parent d6418ed0ea
commit 01d28cd8ce
3 changed files with 265 additions and 42 deletions

View File

@@ -3,14 +3,14 @@ using UnityEngine;
public class Game : MonoBehaviour
{
float spawnRate = 1f;
float nextSpawnTime;
int score;
int highscore;
float boostLeft;
float slownessLeft;
float screenWidth;
bool isGrounded;
private readonly float spawnRate = 1f;
private float nextSpawnTime;
private int score;
private int highscore;
private float boostLeft;
private float slownessLeft;
private float screenWidth;
private bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
@@ -18,10 +18,10 @@ public class Game : MonoBehaviour
public GameObject pausePanel;
public Rigidbody2D rb;
public AudioSource backgroundMusic;
//public TMP_Text fpsCounter;
float nextUpdate;
float fps;
//public SpriteRenderer overlayRender;
public TMP_Text fpsCounter;
private float nextUpdate;
private float fps;
public SpriteRenderer overlayRender;
void Awake()
{
@@ -34,64 +34,64 @@ public class Game : MonoBehaviour
Cursor.lockState = CursorLockMode.Locked;
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
int num = PlayerPrefs.GetInt("icon", 1);
int num2 = PlayerPrefs.GetInt("overlay", 1);
int num2 = PlayerPrefs.GetInt("overlay", 0);
if (num == 1)
{
if (PlayerPrefs.GetInt("userID", 0) == 1)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-1");
}
else if (PlayerPrefs.GetInt("userID", 0) == 2)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-2");
}
else if (PlayerPrefs.GetInt("userID", 0) == 4)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-3");
}
else if (PlayerPrefs.GetInt("userID", 0) == 6)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-4");
}
else
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
}
}
else
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_" + num);
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + num);
}
if (num2 == 8)
{
//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_8");
//overlayRender.transform.localPosition = new Vector3(-0.35f, 0.3f, 0f);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_8");
overlayRender.transform.localPosition = new Vector3(-0.37f, 0.32f, 0f);
}
else
{
//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + num2);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
}
if (component.sprite == null)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
PlayerPrefs.SetInt("icon", 1);
}
//if (overlayRender.sprite == null && num2 != 0)
//{
//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_1");
//PlayerPrefs.SetInt("overlay", 1);
//}
if (overlayRender.sprite == null && num2 != 0)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_1");
PlayerPrefs.SetInt("overlay", 1);
}
PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
GameObject.Find("HighScoreText").GetComponent<TMP_Text>().text = $"High Score: {highscore}";
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject leftArrow = new GameObject("LeftArrow");
GameObject rightArrow = new GameObject("RightArrow");
GameObject jumpArrow = new GameObject("JumpArrow");
GameObject restartButton = new GameObject("RestartButton");
GameObject backButton = new GameObject("BackButton");
GameObject leftArrow = new("LeftArrow");
GameObject rightArrow = new("RightArrow");
GameObject jumpArrow = new("JumpArrow");
GameObject restartButton = new("RestartButton");
GameObject backButton = new("BackButton");
leftArrow.AddComponent<SpriteRenderer>();
rightArrow.AddComponent<SpriteRenderer>();
jumpArrow.AddComponent<SpriteRenderer>();
@@ -366,7 +366,7 @@ public class Game : MonoBehaviour
if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
{
fps = 1f / Time.deltaTime;
//fpsCounter.text = "FPS: " + Mathf.Round(fps);
fpsCounter.text = "FPS: " + Mathf.Round(fps);
nextUpdate = Time.time + 0.25f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
@@ -572,9 +572,9 @@ public class Game : MonoBehaviour
rb.gravityScale = (isGrounded ? 0f : 1.5f);
if (bird.transform.position.y < -4.18f)
if (bird.transform.position.y < -4.1359f)
{
bird.transform.position = new Vector2(bird.transform.position.x, -4.18f);
bird.transform.position = new Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new Vector2(rb.linearVelocity.x, 0f);
}
if (jumpArrow != null && jumpArrow.GetComponent<Renderer>() != null)