Fix icons & add overlay support
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@@ -3,14 +3,14 @@ using UnityEngine;
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public class Game : MonoBehaviour
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{
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float spawnRate = 1f;
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float nextSpawnTime;
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int score;
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int highscore;
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float boostLeft;
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float slownessLeft;
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float screenWidth;
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bool isGrounded;
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private readonly float spawnRate = 1f;
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private float nextSpawnTime;
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private int score;
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private int highscore;
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private float boostLeft;
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private float slownessLeft;
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private float screenWidth;
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private bool isGrounded;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text boostText;
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@@ -18,10 +18,10 @@ public class Game : MonoBehaviour
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public GameObject pausePanel;
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public Rigidbody2D rb;
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public AudioSource backgroundMusic;
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//public TMP_Text fpsCounter;
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float nextUpdate;
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float fps;
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//public SpriteRenderer overlayRender;
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public TMP_Text fpsCounter;
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private float nextUpdate;
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private float fps;
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public SpriteRenderer overlayRender;
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void Awake()
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{
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@@ -34,64 +34,64 @@ public class Game : MonoBehaviour
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Cursor.lockState = CursorLockMode.Locked;
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SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
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int num = PlayerPrefs.GetInt("icon", 1);
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int num2 = PlayerPrefs.GetInt("overlay", 1);
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int num2 = PlayerPrefs.GetInt("overlay", 0);
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if (num == 1)
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{
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if (PlayerPrefs.GetInt("userID", 0) == 1)
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-1");
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}
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else if (PlayerPrefs.GetInt("userID", 0) == 2)
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-2");
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}
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else if (PlayerPrefs.GetInt("userID", 0) == 4)
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-3");
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}
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else if (PlayerPrefs.GetInt("userID", 0) == 6)
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_-4");
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}
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else
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
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}
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}
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else
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_" + num);
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + num);
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}
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if (num2 == 8)
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{
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//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_8");
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//overlayRender.transform.localPosition = new Vector3(-0.35f, 0.3f, 0f);
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overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_8");
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overlayRender.transform.localPosition = new Vector3(-0.37f, 0.32f, 0f);
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}
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else
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{
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//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + num2);
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overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
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}
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if (component.sprite == null)
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{
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component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
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component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
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PlayerPrefs.SetInt("icon", 1);
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}
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//if (overlayRender.sprite == null && num2 != 0)
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//{
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//overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_1");
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//PlayerPrefs.SetInt("overlay", 1);
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//}
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if (overlayRender.sprite == null && num2 != 0)
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{
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overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_1");
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PlayerPrefs.SetInt("overlay", 1);
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}
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PlayerPrefs.Save();
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backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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GameObject.Find("HighScoreText").GetComponent<TMP_Text>().text = $"High Score: {highscore}";
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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{
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GameObject leftArrow = new GameObject("LeftArrow");
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GameObject rightArrow = new GameObject("RightArrow");
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GameObject jumpArrow = new GameObject("JumpArrow");
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GameObject restartButton = new GameObject("RestartButton");
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GameObject backButton = new GameObject("BackButton");
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GameObject leftArrow = new("LeftArrow");
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GameObject rightArrow = new("RightArrow");
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GameObject jumpArrow = new("JumpArrow");
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GameObject restartButton = new("RestartButton");
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GameObject backButton = new("BackButton");
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leftArrow.AddComponent<SpriteRenderer>();
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rightArrow.AddComponent<SpriteRenderer>();
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jumpArrow.AddComponent<SpriteRenderer>();
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@@ -366,7 +366,7 @@ public class Game : MonoBehaviour
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if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
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{
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fps = 1f / Time.deltaTime;
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//fpsCounter.text = "FPS: " + Mathf.Round(fps);
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fpsCounter.text = "FPS: " + Mathf.Round(fps);
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nextUpdate = Time.time + 0.25f;
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}
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if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
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@@ -572,9 +572,9 @@ public class Game : MonoBehaviour
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rb.gravityScale = (isGrounded ? 0f : 1.5f);
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if (bird.transform.position.y < -4.18f)
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if (bird.transform.position.y < -4.1359f)
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{
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bird.transform.position = new Vector2(bird.transform.position.x, -4.18f);
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bird.transform.position = new Vector2(bird.transform.position.x, -4.1359f);
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rb.linearVelocity = new Vector2(rb.linearVelocity.x, 0f);
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}
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if (jumpArrow != null && jumpArrow.GetComponent<Renderer>() != null)
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