Move left and right arrows for mobile up a little
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@@ -124,8 +124,9 @@ public class GamePlayer : MonoBehaviour
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leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
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rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
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leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
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leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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@@ -134,7 +135,6 @@ public class GamePlayer : MonoBehaviour
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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}
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@@ -387,8 +387,9 @@ public class GamePlayer : MonoBehaviour
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ClampPosition(bird);
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if (Application.isMobilePlatform)
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{
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leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
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leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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@@ -397,7 +398,6 @@ public class GamePlayer : MonoBehaviour
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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}
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GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
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