Move left and right arrows for mobile up a little

This commit is contained in:
2025-06-08 18:05:29 -07:00
parent aec33fb729
commit 00e3e57767

View File

@@ -124,8 +124,9 @@ public class GamePlayer : MonoBehaviour
leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
@@ -134,7 +135,6 @@ public class GamePlayer : MonoBehaviour
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
}
}
@@ -387,8 +387,9 @@ public class GamePlayer : MonoBehaviour
ClampPosition(bird);
if (Application.isMobilePlatform)
{
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
@@ -397,7 +398,6 @@ public class GamePlayer : MonoBehaviour
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
}
}
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");