59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Menu : MonoBehaviour
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{
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public Button exitBtn;
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public Button playBtn;
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public Button settingsBtn;
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public Button accountBtn;
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public Button leaderboardBtn;
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public Button iconkitButton;
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private void Awake()
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{
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exitBtn.onClick.AddListener(ExitClick);
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playBtn.onClick.AddListener(PlayClick);
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settingsBtn.onClick.AddListener(SettingsClick);
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accountBtn.onClick.AddListener(AccountClick);
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leaderboardBtn.onClick.AddListener(LeaderboardClick);
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iconkitButton.onClick.AddListener(IconkitClick);
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}
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private void PlayClick()
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{
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SceneManager.LoadScene("Game");
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}
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private void SettingsClick()
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{
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SceneManager.LoadScene("Settings");
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}
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private void AccountClick()
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{
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SceneManager.LoadScene("Account");
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}
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private void LeaderboardClick()
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{
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SceneManager.LoadScene("Leaderboard");
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}
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private void IconkitClick()
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{
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SceneManager.LoadScene("Iconkit");
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}
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private void ExitClick()
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{
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Application.Quit();
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}
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}
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