using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { public Button exitBtn; public Button playBtn; public Button settingsBtn; public Button accountBtn; public Button leaderboardBtn; public Button iconkitButton; private void Awake() { exitBtn.onClick.AddListener(ExitClick); playBtn.onClick.AddListener(PlayClick); settingsBtn.onClick.AddListener(SettingsClick); accountBtn.onClick.AddListener(AccountClick); leaderboardBtn.onClick.AddListener(LeaderboardClick); iconkitButton.onClick.AddListener(IconkitClick); } private void PlayClick() { SceneManager.LoadScene("Game"); } private void SettingsClick() { SceneManager.LoadScene("Settings"); } private void AccountClick() { SceneManager.LoadScene("Account"); } private void LeaderboardClick() { SceneManager.LoadScene("Leaderboard"); } private void IconkitClick() { SceneManager.LoadScene("Iconkit"); } private void ExitClick() { Application.Quit(); } }