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Lncvrt committed 2025-10-08 08:03:34 -07:00
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using System;
using System.Collections;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Account : MonoBehaviour
{
public GameObject registerPanel;
public Button registerPanelLoginBtn;
public GameObject loginPanel;
public Button loginPanelRegisterBtn;
public GameObject accountPanel;
public Button backButton;
public Button accountPanelSyncButton;
public Button accountPanelLogoutButton;
public TMP_InputField registerPanelUsernameForm;
public TMP_InputField registerPanelEmailForm;
public TMP_InputField registerPanelEmailConfirmForm;
public TMP_InputField registerPanelPasswordForm;
public TMP_InputField registerPanelPasswordConfirmForm;
public TMP_InputField loginPanelUsernameForm;
public TMP_InputField loginPanelPasswordForm;
public TMP_Text registerPanelStatusText;
public TMP_Text loginPanelStatusText;
public TMP_Text accountPanelStatusText;
public GameObject changeUsernamePanel;
public TMP_Text changeUsernamePanelStatusText;
public Button submitButton;
public Button changeUsernameButton;
public Button changePasswordButton;
public GameObject changePasswordPanel;
public TMP_Text changePasswordStatusText;
public TMP_Text changeUsernameStatusText;
public TMP_InputField changeUsernameCurrentForm;
public TMP_InputField changeUsernameNewForm;
public TMP_InputField changeUsernamePasswordForm;
public TMP_InputField changePasswordCurrentUsernameForm;
public TMP_InputField changePasswordCurrentForm;
public TMP_InputField changePasswordNewForm;
private void Awake()
{
if (PlayerPrefs.HasKey("gameSession") && PlayerPrefs.HasKey("userID"))
{
SwitchScene(0);
}
else
{
SwitchScene(1);
}
backButton.onClick.AddListener(BackToMenu);
registerPanelLoginBtn.onClick.AddListener(delegate
{
SwitchScene(2);
});
submitButton.onClick.AddListener(ButtonSubmit);
loginPanelRegisterBtn.onClick.AddListener(delegate
{
SwitchScene(1);
});
accountPanelSyncButton.onClick.AddListener(StartSyncAccount);
accountPanelLogoutButton.onClick.AddListener(LogoutAccount);
changeUsernameButton.onClick.AddListener(delegate
{
SwitchScene(3);
});
changePasswordButton.onClick.AddListener(delegate
{
SwitchScene(4);
});
}
private void BackToMenu()
{
if (GetCurrentScene() == 3 || GetCurrentScene() == 4)
{
SwitchScene(0);
}
else
{
SceneManager.LoadScene("Menu");
}
}
private int GetCurrentScene()
{
if (accountPanel.activeSelf)
{
return 0;
}
if (registerPanel.activeSelf)
{
return 1;
}
if (loginPanel.activeSelf)
{
return 2;
}
if (changeUsernamePanel.activeSelf)
{
return 3;
}
if (changePasswordPanel.activeSelf)
{
return 4;
}
return -1;
}
private void ButtonSubmit()
{
if (GetCurrentScene() == 1)
{
StartCoroutine(SubmitRegister());
}
else if (GetCurrentScene() == 2)
{
StartCoroutine(SubmitLogin());
}
else if (GetCurrentScene() == 3)
{
StartCoroutine(ChangeUsername());
}
else if (GetCurrentScene() == 4)
{
StartCoroutine(ChangePassword());
}
}
private void SwitchScene(int scene)
{
ClearForms();
backButton.transform.localPosition = new Vector3(0f, -165f, 0f);
backButton.GetComponent<RectTransform>().sizeDelta = new Vector2(90f, 30f);
submitButton.transform.localPosition = new Vector3(110f, -165f, 0f);
submitButton.gameObject.SetActive(value: true);
accountPanel.SetActive(value: false);
registerPanel.SetActive(value: false);
loginPanel.SetActive(value: false);
changeUsernamePanel.SetActive(value: false);
changePasswordPanel.SetActive(value: false);
registerPanelStatusText.text = "";
loginPanelStatusText.text = "";
accountPanelStatusText.text = "";
changeUsernamePanelStatusText.text = "";
changePasswordStatusText.text = "";
changeUsernameStatusText.text = "";
registerPanelStatusText.color = Color.white;
loginPanelStatusText.color = Color.white;
accountPanelStatusText.color = Color.white;
changeUsernamePanelStatusText.color = Color.white;
changePasswordStatusText.color = Color.white;
changeUsernameStatusText.color = Color.white;
accountPanelSyncButton.interactable = true;
switch (scene)
{
case 0:
accountPanel.SetActive(value: true);
submitButton.gameObject.SetActive(value: false);
backButton.transform.localPosition = new Vector3(-60f, -165f, 0f);
backButton.GetComponent<RectTransform>().sizeDelta = new Vector2(110f, 30f);
break;
case 1:
registerPanel.SetActive(value: true);
break;
case 2:
loginPanel.SetActive(value: true);
break;
case 3:
changeUsernamePanel.SetActive(value: true);
backButton.transform.localPosition = new Vector3(-60f, -165f, 0f);
backButton.GetComponent<RectTransform>().sizeDelta = new Vector2(110f, 30f);
submitButton.transform.localPosition = new Vector3(60f, -165f, 0f);
break;
case 4:
changePasswordPanel.SetActive(value: true);
backButton.transform.localPosition = new Vector3(-60f, -165f, 0f);
backButton.GetComponent<RectTransform>().sizeDelta = new Vector2(110f, 30f);
submitButton.transform.localPosition = new Vector3(60f, -165f, 0f);
break;
}
}
private IEnumerator SubmitRegister()
{
if (!registerPanelEmailForm.text.Trim().Equals(registerPanelEmailConfirmForm.text.Trim(), StringComparison.OrdinalIgnoreCase))
{
UpdateStatusText(registerPanelStatusText, "Email doesn't match", Color.red);
yield break;
}
if (!registerPanelPasswordForm.text.Trim().Equals(registerPanelPasswordConfirmForm.text.Trim(), StringComparison.OrdinalIgnoreCase))
{
UpdateStatusText(registerPanelStatusText, "Password doesn't match", Color.red);
yield break;
}
if (!Regex.IsMatch(registerPanelUsernameForm.text, "^[a-zA-Z0-9]{3,16}$"))
{
UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
yield break;
}
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("username", registerPanelUsernameForm.text);
wWWForm.AddField("email", registerPanelEmailForm.text);
wWWForm.AddField("password", registerPanelPasswordForm.text);
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/registerAccount.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("HTTP Error: " + request.error);
UpdateStatusText(registerPanelStatusText, "Failed to make HTTP request", Color.red);
yield break;
}
string text = request.downloadHandler.text;
Debug.Log(text);
switch (text)
{
case "1":
SwitchScene(2);
break;
case "-1":
UpdateStatusText(registerPanelStatusText, "Internal login server error", Color.red);
break;
case "-2":
UpdateStatusText(registerPanelStatusText, "Incomplete form data", Color.red);
break;
case "-3":
UpdateStatusText(registerPanelStatusText, "Username not valid", Color.red);
break;
case "-4":
UpdateStatusText(registerPanelStatusText, "Email not valid", Color.red);
break;
case "-5":
UpdateStatusText(registerPanelStatusText, "Password must have 8 characters, one number and one letter", Color.red);
break;
case "-6":
UpdateStatusText(registerPanelStatusText, "Username too long or short", Color.red);
break;
case "-7":
UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
break;
case "-8":
UpdateStatusText(registerPanelStatusText, "Username or email already exists", Color.red);
break;
default:
UpdateStatusText(registerPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
break;
}
}
private IEnumerator SubmitLogin()
{
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("username", loginPanelUsernameForm.text);
wWWForm.AddField("password", loginPanelPasswordForm.text);
wWWForm.AddField("currentHighScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("HTTP Error: " + request.error);
UpdateStatusText(loginPanelStatusText, "Failed to make HTTP request", Color.red);
yield break;
}
string text = request.downloadHandler.text;
Debug.Log(text);
if (!(text == "-1"))
{
if (text == "-2")
{
UpdateStatusText(loginPanelStatusText, "Incorrect username or password", Color.red);
}
else if (Regex.IsMatch(text, "^[a-zA-Z0-9]{512}:\\d+:\\d+:\\d+:\\d+$"))
{
string[] array = text.Split(':');
string value = array[0];
int value2 = int.Parse(array[1]);
int value3 = int.Parse(array[2]);
int value4 = int.Parse(array[3]);
int value5 = int.Parse(array[4]);
PlayerPrefs.SetString("gameSession", value);
PlayerPrefs.SetInt("userID", value2);
PlayerPrefs.SetInt("HighScore", value3);
PlayerPrefs.SetInt("icon", value4);
PlayerPrefs.SetInt("overlay", value5);
SwitchScene(0);
UpdateStatusText(loginPanelStatusText, "", Color.red);
}
else
{
UpdateStatusText(loginPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
}
}
else
{
UpdateStatusText(loginPanelStatusText, "Internal login server error", Color.red);
}
}
private IEnumerator ChangeUsername()
{
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("username", changeUsernameCurrentForm.text);
wWWForm.AddField("currentPassword", changeUsernamePasswordForm.text);
wWWForm.AddField("newUsername", changeUsernameNewForm.text);
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/changeAccountUsername.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("HTTP Error: " + request.error);
UpdateStatusText(changeUsernameStatusText, "Failed to make HTTP request", Color.red);
yield break;
}
string text = request.downloadHandler.text;
Debug.Log(text);
switch (text)
{
case "1":
SwitchScene(0);
UpdateStatusText(accountPanelStatusText, "Username changed successfully", Color.green);
break;
case "-1":
UpdateStatusText(changeUsernameStatusText, "Internal login server error", Color.red);
break;
case "-2":
UpdateStatusText(changeUsernameStatusText, "New Username, Password, or old username is empty", Color.red);
break;
case "-3":
UpdateStatusText(changeUsernameStatusText, "New Username contains invalid characters", Color.red);
break;
case "-4":
UpdateStatusText(changeUsernameStatusText, "New Username is too short or too long", Color.red);
break;
case "-5":
UpdateStatusText(changeUsernameStatusText, "New Username does not match the required format", Color.red);
break;
case "-6":
UpdateStatusText(changeUsernameStatusText, "Incorrect current password", Color.red);
break;
case "-7":
UpdateStatusText(changeUsernameStatusText, "Current username is incorrect", Color.red);
break;
case "-8":
UpdateStatusText(changeUsernameStatusText, "New username already exists", Color.red);
break;
default:
UpdateStatusText(changeUsernameStatusText, "Unknown server response \"" + text + "\"", Color.red);
break;
}
}
private IEnumerator ChangePassword()
{
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("username", changePasswordCurrentUsernameForm.text);
wWWForm.AddField("currentPassword", changePasswordCurrentForm.text);
wWWForm.AddField("newPassword", changePasswordNewForm.text);
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/changeAccountPassword.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("HTTP Error: " + request.error);
UpdateStatusText(changePasswordStatusText, "Failed to make HTTP request", Color.red);
yield break;
}
string text = request.downloadHandler.text;
Debug.Log(text);
switch (text)
{
case "-1":
UpdateStatusText(changePasswordStatusText, "Internal login server error", Color.red);
yield break;
case "-2":
UpdateStatusText(changePasswordStatusText, "New Password, Password, or username is empty", Color.red);
yield break;
case "-3":
UpdateStatusText(changePasswordStatusText, "New Password is too short or too long", Color.red);
yield break;
case "-4":
UpdateStatusText(changePasswordStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
yield break;
case "-5":
UpdateStatusText(changePasswordStatusText, "Incorrect current password", Color.red);
yield break;
case "-6":
UpdateStatusText(changePasswordStatusText, "Current username is incorrect", Color.red);
yield break;
case "-7":
UpdateStatusText(changePasswordStatusText, "New password cannot be the same as your old password", Color.red);
yield break;
}
if (Regex.IsMatch(text, "^[a-zA-Z0-9]{512}$"))
{
PlayerPrefs.SetString("gameSession", text);
SwitchScene(0);
UpdateStatusText(accountPanelStatusText, "Password changed successfully", Color.green);
}
else
{
UpdateStatusText(accountPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
}
}
private void ClearForms()
{
registerPanelUsernameForm.text = "";
registerPanelEmailForm.text = "";
registerPanelEmailConfirmForm.text = "";
registerPanelPasswordForm.text = "";
registerPanelPasswordConfirmForm.text = "";
loginPanelUsernameForm.text = "";
loginPanelPasswordForm.text = "";
changeUsernameNewForm.text = "";
changeUsernamePasswordForm.text = "";
changePasswordCurrentForm.text = "";
changePasswordNewForm.text = "";
changePasswordCurrentUsernameForm.text = "";
changeUsernameCurrentForm.text = "";
}
private IEnumerator SyncAccount()
{
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("userID", PlayerPrefs.GetInt("userID", 0).ToString());
wWWForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
wWWForm.AddField("highScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
wWWForm.AddField("icon", PlayerPrefs.GetInt("icon", 1).ToString());
wWWForm.AddField("overlay", PlayerPrefs.GetInt("overlay", 0).ToString());
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/syncAccount.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("HTTP Error: " + request.error);
UpdateStatusText(accountPanelStatusText, "Failed to make HTTP request", Color.red);
yield break;
}
string text = request.downloadHandler.text;
Debug.Log(text);
switch (text)
{
case "1":
accountPanelSyncButton.interactable = false;
UpdateStatusText(accountPanelStatusText, "Synced account", Color.green);
break;
case "-1":
UpdateStatusText(accountPanelStatusText, "Internal login server error", Color.red);
break;
case "-2":
LogoutAccount();
break;
default:
UpdateStatusText(accountPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
break;
}
}
private void StartSyncAccount()
{
StartCoroutine(SyncAccount());
}
private void LogoutAccount()
{
PlayerPrefs.DeleteKey("userID");
PlayerPrefs.DeleteKey("gameSession");
PlayerPrefs.SetInt("HighScore", 0);
PlayerPrefs.SetInt("icon", 1);
PlayerPrefs.SetInt("overlay", 0);
SwitchScene(1);
}
private void UpdateStatusText(TMP_Text text, string message, Color color)
{
text.text = message;
text.color = color;
}
}
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using TMPro;
using UnityEngine;
public class Game : MonoBehaviour
{
public float spawnRate = 1f;
private float nextSpawnTime;
private int score;
private int highscore;
private float boostLeft;
private float slownessLeft;
private float screenWidth;
private bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
public AudioSource backgroundMusic;
public TMP_Text fpsCounter;
private float nextUpdate;
private float fps;
public SpriteRenderer overlayRender;
private void Awake()
{
highscore = PlayerPrefs.GetInt("HighScore", 0);
}
private void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
int num = PlayerPrefs.GetInt("icon", 1);
int num2 = PlayerPrefs.GetInt("overlay", 1);
if (num == 1)
{
if (PlayerPrefs.GetInt("userID", 0) == 1)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
}
else if (PlayerPrefs.GetInt("userID", 0) == 2)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
}
else if (PlayerPrefs.GetInt("userID", 0) == 4)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
}
else if (PlayerPrefs.GetInt("userID", 0) == 6)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
}
else
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
}
}
else
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_" + num);
}
if (num2 == 8)
{
overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_8");
overlayRender.transform.localPosition = new Vector3(-0.35f, 0.3f, 0f);
}
else
{
overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + num2);
}
if (component.sprite == null)
{
component.sprite = Resources.Load<Sprite>("icons/icons/bird_1");
PlayerPrefs.SetInt("icon", 1);
}
if (overlayRender.sprite == null && num2 != 0)
{
overlayRender.sprite = Resources.Load<Sprite>("icons/overlays/overlay_1");
PlayerPrefs.SetInt("overlay", 1);
}
PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
GameObject.Find("HighScoreText").GetComponent<TMP_Text>().text = $"High Score: {highscore}";
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = new GameObject("LeftArrow");
GameObject gameObject2 = new GameObject("RightArrow");
GameObject gameObject3 = new GameObject("JumpArrow");
GameObject gameObject4 = new GameObject("RestartButton");
GameObject gameObject5 = new GameObject("BackButton");
gameObject.AddComponent<SpriteRenderer>();
gameObject2.AddComponent<SpriteRenderer>();
gameObject3.AddComponent<SpriteRenderer>();
gameObject4.AddComponent<SpriteRenderer>();
gameObject5.AddComponent<SpriteRenderer>();
gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject2.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject3.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Arrow");
gameObject4.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Restart");
gameObject5.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("textures/Back");
gameObject.transform.rotation = Quaternion.Euler(0f, 0f, 90f);
gameObject2.transform.rotation = Quaternion.Euler(0f, 0f, -90f);
gameObject.transform.position = new Vector3((0f - screenWidth) / 2.5f, -4f, 0f);
gameObject2.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
gameObject4.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
gameObject5.transform.position = new Vector3((0f - screenWidth) / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
gameObject.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
gameObject.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
private void MoveBird()
{
float num = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float num2 = 0.18f * (num / 20.19257f);
bool flag = false;
bool flag2 = false;
bool flag3 = false;
bool flag4 = false;
bool flag5 = false;
float num3 = num2;
if (boostLeft > 0f)
{
num3 = num2 * 1.39f;
}
else if (slownessLeft > 0f)
{
num3 = num2 * 0.56f;
}
CheckIfGrounded();
float axisRaw = Input.GetAxisRaw("Horizontal");
if (!Application.isMobilePlatform)
{
if (axisRaw < 0f || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
flag2 = true;
}
if (axisRaw > 0f || Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
flag = true;
}
if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W) || (Input.GetMouseButton(0) && PlayerPrefs.GetInt("Setting2", 0) == 0) || Input.GetKey(KeyCode.JoystickButton0))
{
flag3 = true;
}
if (Input.GetKey(KeyCode.R))
{
flag5 = true;
}
}
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = GameObject.Find("LeftArrow");
GameObject gameObject2 = GameObject.Find("RightArrow");
GameObject gameObject3 = GameObject.Find("JumpArrow");
GameObject gameObject4 = GameObject.Find("RestartButton");
GameObject gameObject5 = GameObject.Find("BackButton");
if (!Application.isMobilePlatform)
{
if (Input.GetMouseButton(0))
{
Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point.z = 0f;
if (gameObject.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag2 = true;
}
if (gameObject2.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag = true;
}
if (gameObject3.GetComponent<SpriteRenderer>().bounds.Contains(point))
{
flag3 = true;
}
}
if (Input.GetMouseButtonDown(0))
{
Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point2.z = 0f;
if (gameObject4.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag5 = true;
}
if (gameObject5.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag4 = true;
}
}
}
else
{
for (int i = 0; i < Input.touchCount; i++)
{
Touch touch = Input.GetTouch(i);
Vector3 point3 = Camera.main.ScreenToWorldPoint(touch.position);
point3.z = 0f;
if (gameObject.GetComponent<SpriteRenderer>().bounds.Contains(point3))
{
flag2 = true;
}
if (gameObject2.GetComponent<SpriteRenderer>().bounds.Contains(point3))
{
flag = true;
}
if (gameObject3.GetComponent<SpriteRenderer>().bounds.Contains(point3))
{
flag3 = true;
}
if (gameObject4.GetComponent<SpriteRenderer>().bounds.Contains(point3))
{
flag5 = true;
}
if (gameObject5.GetComponent<SpriteRenderer>().bounds.Contains(point3))
{
flag4 = true;
}
}
}
}
if (flag2 && !flag)
{
bird.transform.position += new Vector3(0f - num3, 0f, 0f);
ClampPosition(num, bird);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
}
if (flag && !flag2)
{
bird.transform.position += new Vector3(num3, 0f, 0f);
ClampPosition(num, bird);
bird.transform.localScale = new Vector3(-1.35f, 1.35f, 1.35f);
}
if (flag3 && isGrounded)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
if (boostLeft > 0f)
{
rb.velocity = Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb.velocity = Vector2.up * 6f;
}
else
{
rb.velocity = Vector2.up * 9f;
}
}
if (flag4)
{
TogglePause();
}
if (flag5)
{
Respawn();
}
}
private void ClampPosition(float screenWidth, GameObject bird)
{
float num = screenWidth / 2.17f;
float x = Mathf.Clamp(bird.transform.position.x, 0f - num, num);
bird.transform.position = new Vector3(x, bird.transform.position.y, bird.transform.position.z);
}
private void FixedUpdate()
{
SpawnBerries();
if (!pausePanel.activeSelf)
{
MoveBird();
if (boostLeft > 0f)
{
boostLeft -= Time.deltaTime;
boostText.GetComponent<TMP_Text>().text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
}
else if (slownessLeft > 0f)
{
slownessLeft -= Time.deltaTime;
boostText.GetComponent<TMP_Text>().text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
}
else
{
boostText.GetComponent<TMP_Text>().text = "";
}
}
}
private void SpawnBerries()
{
if (!(Time.time >= nextSpawnTime))
{
return;
}
nextSpawnTime = Time.time + 1f / spawnRate;
float value = Random.value;
if (!pausePanel.activeSelf)
{
GameObject gameObject;
SpriteRenderer spriteRenderer;
if (value <= 0.6f)
{
gameObject = new GameObject("Berry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/Berry");
gameObject.tag = "Berry";
}
else if (value <= 0.8f)
{
gameObject = new GameObject("PoisonBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/PoisonBerry");
gameObject.tag = "PoisonBerry";
}
else if (value <= 0.9f)
{
gameObject = new GameObject("SlowBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/SlowBerry");
gameObject.tag = "SlowBerry";
}
else
{
gameObject = new GameObject("UltraBerry");
spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("textures/UltraBerry");
gameObject.tag = "UltraBerry";
}
spriteRenderer.sortingOrder = -5;
float num = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float x = Random.Range((0f - num) / 2.17f, num / 2.17f);
gameObject.transform.position = new Vector3(x, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rigidbody2D = gameObject.AddComponent<Rigidbody2D>();
rigidbody2D.gravityScale = 0f;
rigidbody2D.velocity = new Vector2(0f, -4f);
}
}
private void Update()
{
if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
{
fps = 1f / Time.deltaTime;
fpsCounter.text = "FPS: " + Mathf.Round(fps);
nextUpdate = Time.time + 0.25f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
{
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(screenWidth, bird);
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject gameObject = GameObject.Find("LeftArrow");
GameObject gameObject2 = GameObject.Find("RightArrow");
GameObject gameObject3 = GameObject.Find("JumpArrow");
GameObject gameObject4 = GameObject.Find("RestartButton");
GameObject gameObject5 = GameObject.Find("BackButton");
gameObject.transform.position = new Vector3((0f - screenWidth) / 2.5f, -4f, 0f);
gameObject2.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
gameObject4.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
gameObject5.transform.position = new Vector3((0f - screenWidth) / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
gameObject.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
gameObject.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject2.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject4.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject5.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
gameObject3.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
GameObject[] array = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] array2 = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] array3 = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] array4 = GameObject.FindGameObjectsWithTag("SlowBerry");
if (!pausePanel.activeSelf)
{
CheckIfGrounded();
GameObject[] array5 = array;
foreach (GameObject gameObject6 in array5)
{
if (gameObject6.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject6);
}
else if (Vector3.Distance(bird.transform.position, gameObject6.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Eat"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject6);
score++;
UpdateScore(score);
}
gameObject6.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -4f);
}
array5 = array2;
foreach (GameObject gameObject7 in array5)
{
if (gameObject7.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject7);
}
else if (Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Death"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Respawn();
}
gameObject7.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -4f);
}
array5 = array3;
foreach (GameObject gameObject8 in array5)
{
if (gameObject8.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject8);
}
else if (Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Powerup"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject8);
if (slownessLeft > 0f)
{
slownessLeft = 0f;
score++;
UpdateScore(score);
}
else
{
boostLeft += 10f;
score += 5;
UpdateScore(score);
}
}
gameObject8.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -4f);
}
array5 = array4;
foreach (GameObject gameObject9 in array5)
{
if (gameObject9.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Object.Destroy(gameObject9);
}
else if (Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("sounds/Downgrade"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Object.Destroy(gameObject9);
boostLeft = 0f;
slownessLeft = 10f;
if (score > 0)
{
score--;
UpdateScore(score);
}
}
gameObject9.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, -4f);
}
}
else
{
rb.gravityScale = 0f;
rb.velocity = Vector2.zero;
GameObject[] array5 = array;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array2;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array3;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
array5 = array4;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
}
if (!Application.isMobilePlatform && (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.JoystickButton7)))
{
TogglePause();
}
}
private void Respawn()
{
bird.transform.position = new Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.velocity = Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
UpdateScore(score);
GameObject[] array = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] array2 = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] array3 = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] array4 = GameObject.FindGameObjectsWithTag("SlowBerry");
GameObject[] array5 = array;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array2;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array3;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
array5 = array4;
for (int i = 0; i < array5.Length; i++)
{
Object.Destroy(array5[i]);
}
}
private void UpdateScore(int score)
{
if (score > highscore)
{
highscore = score;
}
PlayerPrefs.SetInt("HighScore", highscore);
PlayerPrefs.Save();
scoreText.GetComponent<TMP_Text>().text = "Score: " + score;
highScoreText.GetComponent<TMP_Text>().text = "High Score: " + highscore;
}
private void CheckIfGrounded()
{
GameObject gameObject = GameObject.Find("JumpArrow");
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = (isGrounded ? 0f : 1.5f);
if (bird.transform.position.y < -4.18f)
{
bird.transform.position = new Vector2(bird.transform.position.x, -4.18f);
rb.velocity = new Vector2(rb.velocity.x, 0f);
}
if (gameObject != null)
{
Renderer component = gameObject.GetComponent<Renderer>();
if (component != null)
{
component.material.color = (isGrounded ? Color.white : Color.red);
}
}
}
private void TogglePause()
{
if (pausePanel.activeSelf)
{
DisablePause();
}
else
{
EnablePause();
}
}
private void EnablePause()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
backgroundMusic.Pause();
pausePanel.SetActive(value: true);
}
private void DisablePause()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.Play();
pausePanel.SetActive(value: false);
}
private void OnApplicationPause()
{
EnablePause();
}
private void OnApplicationQuit()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}
+296
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using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Iconkit : MonoBehaviour
{
public GameObject panel;
public GameObject iconSelectionPanel;
public GameObject overlaySelectionPanel;
public Button backButton;
public Image defaultIcon;
public Button placeholderButton;
public TMP_Text selectionText;
public Image previewBird;
public Image previewOverlay;
public Image overlay0;
public Image overlay1;
public Image overlay2;
public Image overlay3;
public Image overlay4;
public Image overlay5;
public Image overlay6;
public Image overlay7;
public Image overlay8;
public Image overlay9;
public Image icon1;
public Image icon2;
public Image icon3;
public Image icon4;
public Image icon5;
public Image icon6;
public Image icon7;
public Image icon8;
public GameObject previewBirdObject;
private void Start()
{
SwitchToIcon();
SelectOverlay(PlayerPrefs.GetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9)));
SelectIcon(PlayerPrefs.GetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8)));
if (PlayerPrefs.GetInt("icon", 0) == 7)
{
SelectOverlay(0);
placeholderButton.interactable = false;
}
if (PlayerPrefs.GetInt("userID", 0) == 1)
{
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
}
else if (PlayerPrefs.GetInt("userID", 0) == 2)
{
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
}
else if (PlayerPrefs.GetInt("userID", 0) == 4)
{
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
}
else if (PlayerPrefs.GetInt("userID", 0) == 6)
{
defaultIcon.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
}
placeholderButton.onClick.AddListener(ToggleKit);
backButton.onClick.AddListener(delegate
{
PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8));
PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9));
PlayerPrefs.Save();
SceneManager.LoadScene("Menu");
});
}
private void FixedUpdate()
{
if (!Application.isMobilePlatform)
{
if (!Input.GetMouseButton(0))
{
return;
}
Vector2 screenPoint = Input.mousePosition;
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
Image[] array2 = new Image[8] { icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8 };
for (int i = 0; i < array.Length; i++)
{
if (RectTransformUtility.RectangleContainsScreenPoint(array[i].rectTransform, screenPoint) && array[i].IsActive())
{
SelectOverlay(i);
break;
}
}
for (int j = 0; j < array2.Length; j++)
{
if (RectTransformUtility.RectangleContainsScreenPoint(array2[j].rectTransform, screenPoint) && array2[j].IsActive())
{
SelectIcon(j + 1);
break;
}
}
}
else
{
if (Input.touchCount <= 0)
{
return;
}
Vector2 position = Input.GetTouch(0).position;
Image[] array3 = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
Image[] array4 = new Image[8] { icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8 };
for (int k = 0; k < array3.Length; k++)
{
if (RectTransformUtility.RectangleContainsScreenPoint(array3[k].rectTransform, position) && array3[k].IsActive())
{
SelectOverlay(k);
break;
}
}
for (int l = 0; l < array4.Length; l++)
{
if (RectTransformUtility.RectangleContainsScreenPoint(array4[l].rectTransform, position) && array4[l].IsActive())
{
SelectIcon(l + 1);
break;
}
}
}
}
private void Update()
{
if (!Application.isMobilePlatform)
{
if (Input.GetMouseButtonDown(0))
{
Vector2 screenPoint = Input.mousePosition;
if (RectTransformUtility.RectangleContainsScreenPoint(previewBirdObject.GetComponent<RectTransform>(), screenPoint))
{
float x = previewBirdObject.transform.localScale.x;
previewBirdObject.transform.localScale = new Vector3((x != 1f) ? 1 : (-1), 1f, 1f);
}
}
}
else if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
Vector2 position = Input.GetTouch(0).position;
if (RectTransformUtility.RectangleContainsScreenPoint(previewBirdObject.GetComponent<RectTransform>(), position))
{
float x2 = previewBirdObject.transform.localScale.x;
previewBirdObject.transform.localScale = new Vector3((x2 != 1f) ? 1 : (-1), 1f, 1f);
}
}
}
private void SwitchToIcon()
{
iconSelectionPanel.SetActive(value: true);
overlaySelectionPanel.SetActive(value: false);
selectionText.text = "Icon selection";
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Overlays";
}
private void SwitchToOverlay()
{
iconSelectionPanel.SetActive(value: false);
overlaySelectionPanel.SetActive(value: true);
selectionText.text = "Overlay selection";
placeholderButton.GetComponentInChildren<TMP_Text>().text = "Icons";
}
private void ToggleKit()
{
if (GetCurrentKit() == 1)
{
SwitchToOverlay();
}
else if (GetCurrentKit() == 2)
{
SwitchToIcon();
}
}
private int GetCurrentKit()
{
if (iconSelectionPanel.activeSelf)
{
return 1;
}
if (overlaySelectionPanel.activeSelf)
{
return 2;
}
return 0;
}
private void SelectIcon(int iconID)
{
PlayerPrefs.SetInt("icon", iconID);
PlayerPrefs.Save();
Image[] array = new Image[8] { icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8 };
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
for (int i = 0; i < array.Length; i++)
{
array[i].color = ((iconID == i + 1) ? color : color2);
}
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_" + iconID);
if (iconID == 1)
{
if (PlayerPrefs.GetInt("userID", 0) == 1)
{
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
}
else if (PlayerPrefs.GetInt("userID", 0) == 2)
{
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
}
else if (PlayerPrefs.GetInt("userID", 0) == 4)
{
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
}
else if (PlayerPrefs.GetInt("userID", 0) == 6)
{
previewBird.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
}
}
if (iconID == 7)
{
SelectOverlay(0, savePast: false);
placeholderButton.interactable = false;
}
else
{
SelectOverlay(PlayerPrefs.GetInt("pastOverlay", 0), savePast: false);
placeholderButton.interactable = true;
}
}
private void SelectOverlay(int overlayID, bool savePast = true)
{
if (savePast)
{
PlayerPrefs.SetInt("pastOverlay", PlayerPrefs.GetInt("overlay", 0));
}
PlayerPrefs.SetInt("overlay", overlayID);
PlayerPrefs.Save();
Image[] array = new Image[10] { overlay0, overlay1, overlay2, overlay3, overlay4, overlay5, overlay6, overlay7, overlay8, overlay9 };
Color32 color = new Color32(70, 70, 70, byte.MaxValue);
Color32 color2 = new Color32(100, 100, 100, byte.MaxValue);
for (int i = 0; i < array.Length; i++)
{
array[i].color = ((overlayID == i) ? color : color2);
}
previewOverlay.rectTransform.localPosition = new Vector3(-19f, 28f, 0f);
previewOverlay.gameObject.SetActive(value: true);
if (overlayID == 8)
{
previewOverlay.rectTransform.localPosition = new Vector3(-22f, 20f, 0f);
}
if (overlayID == 0)
{
previewOverlay.gameObject.SetActive(value: false);
previewOverlay.sprite = null;
}
else
{
previewOverlay.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + overlayID);
}
}
}
+167
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using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Leaderboard : MonoBehaviour
{
public Canvas canvas;
public ScrollRect scrollRect;
public GameObject content;
public TMP_Dropdown showAmount;
public TMP_Text statusText;
public TMP_FontAsset font;
public Button backButton;
public Button refreshButton;
private void Awake()
{
scrollRect.normalizedPosition = new Vector2(0f, 1f);
UpdateStatus(enabled: true, "Loading...");
StartCoroutine(GetTopPlayers(0));
showAmount.onValueChanged.AddListener(delegate (int value)
{
StartCoroutine(RefreshLeaderboard(value));
});
backButton.onClick.AddListener(delegate
{
SceneManager.LoadScene("Menu");
});
refreshButton.onClick.AddListener(delegate
{
StartCoroutine(RefreshLeaderboard(showAmount.value));
});
}
private IEnumerator RefreshLeaderboard(int value)
{
int childCount = content.transform.childCount;
GameObject[] entries = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
entries[i] = content.transform.GetChild(i).gameObject;
}
yield return StartCoroutine(GetTopPlayers(value));
for (int j = 0; j < entries.Length; j++)
{
UnityEngine.Object.Destroy(entries[j]);
}
}
private IEnumerator GetTopPlayers(int showAmount)
{
Debug.Log(showAmount);
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("showAmount", showAmount);
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/getTopPlayers.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", "1.33");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
UpdateStatus();
string text = request.downloadHandler.text;
string[] array = text.Split(new char[1] { ':' }, StringSplitOptions.RemoveEmptyEntries);
int num = array.Length / 5;
float num2 = 40f;
float num3 = 10f;
float num4 = content.GetComponent<RectTransform>().rect.height / 2f;
for (int i = 0; i < num; i++)
{
GameObject gameObject = new GameObject("Entry_" + i, typeof(RectTransform), typeof(CanvasRenderer));
RectTransform component = gameObject.GetComponent<RectTransform>();
component.sizeDelta = new Vector2(600f, num2);
component.anchoredPosition = new Vector2(0f, num4 - (float)i * (num2 + num3));
component.anchorMin = new Vector2(0.5f, 1f);
component.anchorMax = new Vector2(0.5f, 1f);
component.pivot = new Vector2(0.5f, 1f);
GameObject gameObject2 = new GameObject("PlayerName", typeof(RectTransform), typeof(TextMeshProUGUI));
GameObject gameObject3 = new GameObject("PlayerIcon", typeof(RectTransform), typeof(Image));
GameObject gameObject4 = new GameObject("PlayerIconOverlay", typeof(RectTransform), typeof(Image));
GameObject obj = new GameObject("Score", typeof(RectTransform), typeof(TextMeshProUGUI));
gameObject2.transform.SetParent(gameObject.transform, worldPositionStays: false);
gameObject3.transform.SetParent(gameObject2.transform, worldPositionStays: false);
gameObject4.transform.SetParent(gameObject3.transform, worldPositionStays: false);
obj.transform.SetParent(gameObject.transform, worldPositionStays: false);
Image component2 = gameObject3.GetComponent<Image>();
component2.sprite = Resources.Load<Sprite>("icons/icons/bird_" + array[i * 5 + 2]);
if (array[i * 5 + 2] == "1")
{
if (array[i * 5 + 4] == "1")
{
component2.sprite = Resources.Load<Sprite>("icons/icons/bird_-1");
}
else if (array[i * 5 + 4] == "2")
{
component2.sprite = Resources.Load<Sprite>("icons/icons/bird_-2");
}
else if (array[i * 5 + 4] == "4")
{
component2.sprite = Resources.Load<Sprite>("icons/icons/bird_-3");
}
else if (array[i * 5 + 4] == "6")
{
component2.sprite = Resources.Load<Sprite>("icons/icons/bird_-4");
}
}
component2.rectTransform.sizeDelta = new Vector2(30f, 30f);
component2.rectTransform.localScale = new Vector3(-1f, 1f, 1f);
component2.rectTransform.anchoredPosition = new Vector2(-125f, 0f);
Image component3 = gameObject4.GetComponent<Image>();
if (array[i * 5 + 3] == "0")
{
gameObject4.SetActive(value: false);
}
if (array[i * 5 + 3] == "8")
{
component3.rectTransform.anchoredPosition = new Vector2(-8.25f, 7.5f);
}
else
{
component3.rectTransform.anchoredPosition = new Vector2(-7.125f, 10.5f);
}
component3.rectTransform.sizeDelta = new Vector2(13.125f, 5.625f);
component3.sprite = Resources.Load<Sprite>("icons/overlays/overlay_" + array[i * 5 + 3]);
TextMeshProUGUI component4 = gameObject2.GetComponent<TextMeshProUGUI>();
component4.text = array[i * 5] + " (#" + (i + 1) + ")";
component4.font = font;
component4.fontSize = 14f;
component4.alignment = TextAlignmentOptions.Left;
component4.rectTransform.sizeDelta = new Vector2(200f, 75f);
component4.rectTransform.anchoredPosition = new Vector2(-35f, 0f);
TextMeshProUGUI component5 = obj.GetComponent<TextMeshProUGUI>();
component5.text = "Score: " + array[i * 5 + 1];
component5.font = font;
component5.fontSize = 14f;
component5.alignment = TextAlignmentOptions.Right;
component5.rectTransform.sizeDelta = new Vector2(200f, 75f);
component5.rectTransform.anchoredPosition = new Vector2(65f, 0f);
gameObject.transform.SetParent(content.transform, worldPositionStays: false);
}
RectTransform component6 = content.GetComponent<RectTransform>();
component6.sizeDelta = new Vector2(component6.sizeDelta.x, (float)num * (num2 + num3));
yield break;
}
UpdateStatus(enabled: true, "Failed to fetch leaderboard stats");
foreach (Transform item in content.transform)
{
UnityEngine.Object.Destroy(item.gameObject);
}
}
private void UpdateStatus(bool enabled = false, string message = "")
{
statusText.gameObject.SetActive(enabled);
statusText.text = message;
}
}
+45
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using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Loading : MonoBehaviour
{
public float clientVersion;
public TMP_Text statusText;
public Button updateButton;
private void Awake()
{
QualitySettings.vSyncCount = PlayerPrefs.GetInt("Setting5", 1);
Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1;
if (!Application.isMobilePlatform)
{
SetIfNone("Setting1", 1);
SetIfNone("Setting2", 0);
SetIfNone("Setting3", 0);
SetIfNone("Setting4", 0);
SetIfNone("Setting5", 1);
}
else
{
SetIfNone("Setting1", 1, overrideValue: true);
SetIfNone("Setting2", 1, overrideValue: true);
SetIfNone("Setting3", 0);
SetIfNone("Setting4", 0);
SetIfNone("Setting5", 1, overrideValue: true);
}
PlayerPrefs.SetFloat("latestVersion", clientVersion);
SceneManager.LoadScene("Menu");
}
private void SetIfNone(string key, int value, bool overrideValue = false)
{
if (!PlayerPrefs.HasKey(key) || overrideValue)
{
PlayerPrefs.SetInt(key, value);
}
}
}
+61
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Menu : MonoBehaviour
{
public Button exitBtn;
public Button playBtn;
public Button settingsBtn;
public Button accountBtn;
public Button leaderboardBtn;
public Button iconkitButton;
public GameObject valueModifier;
private void Awake()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
if (PlayerPrefs.GetInt("secretSetting1", 0) == 1)
{
valueModifier.SetActive(value: true);
}
if (Application.isMobilePlatform)
{
exitBtn.gameObject.SetActive(value: false);
}
exitBtn.onClick.AddListener(delegate
{
Application.Quit();
});
playBtn.onClick.AddListener(delegate
{
SceneManager.LoadScene("Game");
});
settingsBtn.onClick.AddListener(delegate
{
SceneManager.LoadScene("Settings");
});
accountBtn.onClick.AddListener(delegate
{
SceneManager.LoadScene("Account");
});
leaderboardBtn.onClick.AddListener(delegate
{
SceneManager.LoadScene("Leaderboard");
});
iconkitButton.onClick.AddListener(delegate
{
SceneManager.LoadScene("Iconkit");
});
PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8));
PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9));
PlayerPrefs.Save();
}
}
+54
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
public GameObject pausePanel;
public Button menuButton;
public Button playButton;
public AudioSource backgroundMusic;
public Slider musicSlider;
public Slider sfxSlider;
private void Start()
{
menuButton.onClick.AddListener(MenuClick);
playButton.onClick.AddListener(TogglePause);
musicSlider.onValueChanged.AddListener(UpdateMusicVolume);
sfxSlider.onValueChanged.AddListener(UpdateSFXVolume);
musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
}
private void TogglePause()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.Play();
pausePanel.SetActive(value: false);
}
private void MenuClick()
{
SceneManager.LoadScene("Menu");
}
private void UpdateMusicVolume(float volume)
{
PlayerPrefs.SetFloat("musicVolume", volume);
PlayerPrefs.Save();
backgroundMusic.volume = volume;
}
private void UpdateSFXVolume(float volume)
{
PlayerPrefs.SetFloat("sfxVolume", volume);
PlayerPrefs.Save();
}
}
+95
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Settings : MonoBehaviour
{
public Toggle setting1toggle;
public Toggle setting2toggle;
public Toggle setting3toggle;
public Toggle setting4toggle;
public Toggle setting5toggle;
public Toggle setting1secrettoggle;
public Button backbutton;
public Slider musicSlider;
public Slider sfxSlider;
private void Awake()
{
musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f);
sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f);
if (!Application.isMobilePlatform)
{
setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
setting5toggle.isOn = PlayerPrefs.GetInt("Setting5", 1) == 1;
setting3toggle.interactable = PlayerPrefs.GetInt("Setting2", 0) == 1;
}
else
{
setting1toggle.isOn = true;
setting2toggle.isOn = true;
setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
setting5toggle.isOn = true;
setting1toggle.interactable = false;
setting2toggle.interactable = false;
setting5toggle.interactable = false;
}
setting1secrettoggle.isOn = PlayerPrefs.GetInt("secretSetting1", 0) == 1;
setting1secrettoggle.gameObject.SetActive(PlayerPrefs.GetInt("userID", 0) == 1);
backbutton.onClick.AddListener(delegate
{
SceneManager.LoadScene("Menu");
});
setting1toggle.onValueChanged.AddListener(delegate
{
Screen.fullScreen = setting1toggle.isOn;
PlayerPrefs.SetInt("Setting1", setting1toggle.isOn ? 1 : 0);
});
setting2toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting2", setting2toggle.isOn ? 1 : 0);
setting3toggle.interactable = setting2toggle.isOn;
setting3toggle.isOn = setting2toggle.isOn && setting3toggle.isOn;
PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0);
});
setting3toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0);
});
setting4toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting4", setting4toggle.isOn ? 1 : 0);
});
setting5toggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("Setting5", setting5toggle.isOn ? 1 : 0);
QualitySettings.vSyncCount = (setting5toggle.isOn ? 1 : 0);
});
setting1secrettoggle.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetInt("secretSetting1", setting1secrettoggle.isOn ? 1 : 0);
});
musicSlider.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetFloat("musicVolume", musicSlider.value);
PlayerPrefs.Save();
});
sfxSlider.onValueChanged.AddListener(delegate
{
PlayerPrefs.SetFloat("sfxVolume", sfxSlider.value);
PlayerPrefs.Save();
});
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ValueMod : MonoBehaviour
{
public TMP_InputField ValueToMod;
public TMP_InputField Value;
public TMP_Dropdown ModType;
public Button submit;
private int modType;
private void Start()
{
ValueToMod.onValueChanged.AddListener(delegate
{
ValueToModInput();
});
ModType.onValueChanged.AddListener(delegate
{
modType = ModType.value;
ValueToModInput();
});
submit.onClick.AddListener(delegate
{
string text = ValueToMod.text;
if (modType == 0)
{
PlayerPrefs.SetString(text, Value.text);
}
else if (modType == 1)
{
PlayerPrefs.SetFloat(text, float.Parse(Value.text));
}
else if (modType == 2)
{
PlayerPrefs.SetInt(text, int.Parse(Value.text));
}
});
}
private void ValueToModInput()
{
string text = ValueToMod.text;
if (modType == 0)
{
Value.text = PlayerPrefs.GetString(text, "");
}
else if (modType == 1)
{
Value.text = PlayerPrefs.GetFloat(text, 0f).ToString();
}
else if (modType == 2)
{
Value.text = PlayerPrefs.GetInt(text, 0).ToString();
}
}
}