Files
foodie-dash-py/foodie-dash.py
T

221 lines
7.5 KiB
Python

import requests
import os
import random
from sys import exit
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
version_num = 1
app_folder = os.path.join(os.environ['APPDATA'], "Foodie Dash")
resources_folder = os.path.join(app_folder, "Resources")
icon_path = f"{resources_folder}/icon_{version_num}.png"
berry_path = f"{resources_folder}/berry_{version_num}.png"
death_path = f"{resources_folder}/death_{version_num}.mp3"
eat_path = f"{resources_folder}/eat_{version_num}.mp3"
music_path = f"{resources_folder}/music_{version_num}.mp3"
font_path = f"{resources_folder}/font_{version_num}.ttf"
os.makedirs(resources_folder, exist_ok=True)
resources = {
icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png",
berry_path: "https://cdn.lncvrt.xyz/foodiedash/berry.png",
death_path: "https://cdn.lncvrt.xyz/foodiedash/death.mp3",
eat_path: "https://cdn.lncvrt.xyz/foodiedash/eat.mp3",
music_path: "https://cdn.lncvrt.xyz/foodiedash/music.mp3",
font_path: "https://cdn.lncvrt.xyz/foodiedash/font.ttf"
}
for path, url in resources.items():
if not os.path.exists(path):
with open(path, 'wb') as f:
f.write(requests.get(url).content)
pygame.init()
WIDTH, HEIGHT = 800, 600
WHITE, COLOR = (255, 255, 255), (141, 103, 216)
player_width, player_height, player_speed = 128, 128, 15
food_width, food_height, food_speed = 128, 128, 8
player_hitbox_width, player_hitbox_height = 128, 128
food_hitbox_width, food_hitbox_height = 128, 128
icon_image = pygame.image.load(icon_path)
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Foodie Dash")
pygame.display.set_icon(icon_image)
player_image = pygame.transform.scale(icon_image.convert_alpha(), (player_width, player_height))
food_image = pygame.transform.scale(pygame.image.load(berry_path).convert_alpha(), (food_width, food_height))
death_sound = pygame.mixer.Sound(death_path)
eat_sound = pygame.mixer.Sound(eat_path)
player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
food_x, food_y = random.randint(0, WIDTH - food_width), 0
score, draw_hitboxes, auto_mode, auto_key = 1, False, False, 0
auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
font = pygame.font.Font(font_path, 36)
clock = pygame.time.Clock()
pygame.mixer.music.load(music_path)
pygame.mixer.music.play(loops=-1)
death_sound_channel, eat_sound_channel = pygame.mixer.Channel(1), pygame.mixer.Channel(2)
flipped = False
gradient_progress = 0.0
joystick_count = pygame.joystick.get_count()
controller = None
if joystick_count > 0:
controller = pygame.joystick.Joystick(0)
controller.init()
else:
print("No joystick detected")
def should_change_color():
global auto_color_change_timer
if pygame.time.get_ticks() - auto_color_change_timer >= auto_color_change_interval:
auto_color_change_timer = pygame.time.get_ticks()
return True
return False
def lerp(start, end, t):
return int(start + (end - start) * t)
def COLORraw_window():
global red, green, blue, gradient_progress
window.fill((30, 30, 30))
if draw_hitboxes:
pygame.draw.rect(window, (255, 0, 0), (player_x, player_y, player_hitbox_width, player_hitbox_height), 2)
pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_hitbox_width, food_hitbox_height), 2)
window.blit(player_image, (player_x, player_y))
window.blit(food_image, (food_x, food_y))
if score != "Auto":
score_text = font.render(f"Score: {score}", True, COLOR)
else:
if gradient_progress < 0.333:
red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0
elif gradient_progress < 0.666:
red, green, blue = 0, lerp(255, 0, (gradient_progress - 0.333) * 3), lerp(0, 255, (gradient_progress - 0.333) * 3)
else:
red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3)
gradient_progress = (gradient_progress + 0.00025) % 1.0
score_text = font.render("Auto Mode", True, (red, green, blue))
score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
window.blit(score_text, score_rect)
pygame.display.update()
def check_collision():
return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
def game_loop():
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
dt = clock.tick(60) / 1000.0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_h:
draw_hitboxes = not draw_hitboxes
elif event.key == pygame.K_j:
auto_key += 1
if auto_key == 3:
reset_game_state("Auto")
elif auto_key == 4:
auto_key = 0
reset_game_state()
if not auto_mode:
keys = pygame.key.get_pressed()
controller_axis_value = 0
if controller:
controller_axis_value = controller.get_axis(0)
if (keys[pygame.K_LEFT] or keys[pygame.K_a] or controller_axis_value < -0.1) and player_x > 0:
move_player(-player_speed * dt)
if (keys[pygame.K_RIGHT] or keys[pygame.K_d] or controller_axis_value > 0.1) and player_x < WIDTH - player_width:
move_player(player_speed * dt)
food_y += food_speed * dt
if auto_mode:
auto_move_player(dt)
if food_y >= player_y:
if check_collision():
handle_collision()
else:
handle_death()
COLORraw_window()
def reset_game_state(mode="Normal"):
global score, player_x, food_x, food_y, auto_mode, flipped, player_image
score = 1 if mode == "Normal" else "Auto"
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
auto_mode = mode == "Auto"
if flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
def move_player(delta_x):
global player_x, flipped, player_image
player_x += delta_x
if delta_x < 0 and not flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = True
elif delta_x > 0 and flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
def auto_move_player(dt):
global player_x, flipped, player_image
if abs(player_x - food_x) > player_speed:
if player_x < food_x:
move_player(player_speed * dt)
else:
move_player(-player_speed * dt)
def handle_collision():
global score, food_x, food_y
if not auto_mode:
score += 1
eat_sound.set_volume(0.15)
food_x, food_y = random.randint(0, WIDTH - food_width), 0
def handle_death():
global score, player_x, food_x, food_y, flipped, player_image
death_sound.play().set_volume(0.4)
score = 1
player_x = (WIDTH - player_width) // 2
food_x, food_y = random.randint(0, WIDTH - food_width), 0
if flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
if __name__ == "__main__":
game_loop()