211 lines
6.9 KiB
Python
211 lines
6.9 KiB
Python
import requests
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import os
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import pygame
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import random
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import shutil
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from sys import exit
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app_folder = os.path.join(os.environ['APPDATA'].replace("\\", "/"), "Foodie Dash")
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resources_folder = os.path.join(app_folder, "Resources")
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if not os.path.exists(app_folder):
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os.mkdir(app_folder)
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if not os.path.exists(resources_folder):
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os.mkdir(resources_folder)
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if not os.path.exists(f"{resources_folder}/icon.png"):
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with open(f"{resources_folder}/icon.png", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content)
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if not os.path.exists(f"{resources_folder}/berry.png"):
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with open(f"{resources_folder}/berry.png", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content)
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if not os.path.exists(f"{resources_folder}/death.mp3"):
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with open(f"{resources_folder}/death.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content)
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if not os.path.exists(f"{resources_folder}/eat.mp3"):
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with open(f"{resources_folder}/eat.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content)
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if not os.path.exists(f"{resources_folder}/music.mp3"):
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with open(f"{resources_folder}/music.mp3", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content)
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if not os.path.exists(f"{resources_folder}/font.ttf"):
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with open(f"{resources_folder}/font.ttf", 'wb') as f:
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f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content)
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pygame.init()
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WIDTH = 800
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HEIGHT = 600
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WHITE = (255, 255, 255)
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COLOR = (141, 103, 216)
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player_width = 128
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player_height = 128
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player_speed = 30
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food_width = 128
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food_height = 128
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food_speed = 15
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player_hitbox_width = 128
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player_hitbox_height = 128
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food_hitbox_width = 128
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food_hitbox_height = 128
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window = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Foodie Dash")
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pygame.display.set_icon(pygame.image.load(f"{resources_folder}/icon.png"))
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player_image = pygame.image.load(f"{resources_folder}/icon.png").convert_alpha()
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player_image = pygame.transform.scale(player_image, (player_width, player_height))
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food_image = pygame.image.load(f"{resources_folder}/berry.png").convert_alpha()
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food_image = pygame.transform.scale(food_image, (food_width, food_height))
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player_x = (WIDTH - player_width) // 2
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player_y = HEIGHT - player_height
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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score = 1
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draw_hitboxes = False
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auto_mode = False
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auto_key = 0
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auto_color_change_interval = 100
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auto_color_change_timer = pygame.time.get_ticks()
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font = pygame.font.Font(f'{resources_folder}/font.ttf', 36)
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clock = pygame.time.Clock()
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pygame.mixer.music.load(f"{resources_folder}/music.mp3")
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pygame.mixer.music.play(loops=-1)
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death_sound_channel = pygame.mixer.Channel(1)
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eat_sound_channel = pygame.mixer.Channel(2)
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def should_change_color():
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global auto_color_change_timer
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current_time = pygame.time.get_ticks()
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if current_time - auto_color_change_timer >= auto_color_change_interval:
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auto_color_change_timer = current_time
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return True
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return False
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def COLORraw_window():
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global red, green, blue
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window.fill((30, 30, 30))
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if draw_hitboxes and not auto_mode:
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pygame.draw.rect(window, (255, 0, 0), (player_x, player_y, player_hitbox_width, player_hitbox_height), 2)
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pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_hitbox_width, food_hitbox_height), 2)
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window.blit(player_image, (player_x, player_y))
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window.blit(food_image, (food_x, food_y))
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if score != "Auto":
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score_text = font.render("Points: " + str(score), True, COLOR)
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else:
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if should_change_color():
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red = random.randint(0, 255)
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green = random.randint(0, 255)
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blue = random.randint(0, 255)
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score_text = font.render("Auto Mode", True, (red, green, blue))
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score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
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window.blit(score_text, score_rect)
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pygame.display.update()
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def check_collision():
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player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
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food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
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if player_hitbox.colliderect(food_hitbox):
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return True
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return False
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def game_loop():
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global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key
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dt = clock.tick(60) / 1000.0
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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try:
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shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}\\data")
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except FileNotFoundError:
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pass
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pygame.quit()
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exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_h:
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draw_hitboxes = not draw_hitboxes
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elif event.key == pygame.K_j:
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auto_key += 1
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if auto_key == 3:
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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score = "Auto"
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auto_mode = True
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elif auto_key == 4:
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score = 1
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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auto_mode = False
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auto_key = 0
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if not auto_mode:
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0:
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player_x -= player_speed * dt
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if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width:
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player_x += player_speed * dt
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if player_x < 0:
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player_x = 0
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elif player_x > WIDTH - player_width:
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player_x = WIDTH - player_width
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food_y += food_speed * dt
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if auto_mode == True:
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if abs(player_x - food_x) > player_speed * dt:
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if player_x < food_x:
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player_x += player_speed * dt
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else:
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player_x -= player_speed * dt
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if food_y >= player_y:
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if check_collision():
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if not auto_mode:
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score += 1
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pygame.mixer.Sound(f"{resources_folder}/eat.mp3").play().set_volume(0.15)
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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else:
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pygame.mixer.Sound(f"{resources_folder}/death.mp3").play().set_volume(0.4)
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score = 1
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player_x = (WIDTH - player_width) // 2
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food_x = random.randint(0, WIDTH - food_width)
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food_y = 0
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COLORraw_window()
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game_loop()
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