18 Commits
Author SHA1 Message Date
Lncvrt 365ad6af60 Revert #f09eb86, was actually a intended feature 2024-12-13 23:17:12 -07:00
Lncvrt 975c16c551 Reuse same sound file 2024-12-13 23:08:43 -07:00
Lncvrt 380c7d6167 Clean up code even more 2024-12-13 23:06:22 -07:00
Lncvrt 7968f54d88 Change to Markdown 2024-12-13 23:00:56 -07:00
Lncvrt 798ef47922 Fix link 2024-12-13 23:00:29 -07:00
Lncvrt ca40fba5e9 Add a newline here 2024-12-13 23:00:04 -07:00
Lncvrt 1d45c6dbd4 Clean up code a bit 2024-12-13 22:59:29 -07:00
Lncvrt 4f5c9ede55 Update README 2024-12-13 22:58:11 -07:00
Lncvrt fd660d1121 Add note 2024-12-13 22:57:54 -07:00
Lncvrt aba346e571 Update flipping logic for auto mode 2024-12-13 22:48:09 -07:00
Lncvrt f09eb860eb Fix insanely stupid logic 2024-12-13 22:46:58 -07:00
Lncvrt f2fe855b51 Change "Points" to "Score" 2024-12-13 22:45:34 -07:00
Lncvrt 4b0b013b01 Change speeds, make better color changes for Auto Mode 2024-12-13 21:36:40 -07:00
Lncvrt 347d4d7215 Add version number to assets 2024-12-13 20:55:44 -07:00
Lncvrt cf51e81a5d Small improvements 2024-12-13 20:54:24 -07:00
Lncvrt 09f2554f69 Fix requirements file 2024-12-13 20:45:18 -07:00
Lncvrt dfd4ff2e3b Add a basic player flipping thing when you go left or right 2024-10-17 08:49:53 -07:00
Lncvrt ca3feb6d23 Fix download link 2024-10-17 06:17:57 -07:00
3 changed files with 134 additions and 135 deletions

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+9 -11
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@@ -1,14 +1,12 @@
<div align="center">
<img src="https://cdn.lncvrt.xyz/foodiedash/icon.png"/>
<h1>Foodie Dash</h1>
<h3>A game where you collect food items with a leaderboard system</h3>
</div>
![Foodie Dash](https://cdn.lncvrt.xyz/foodiedash/icon.png)
# Foodie Dash
### A game where you collect food items with a leaderboard system
**NOTE:** this is an archive and now a "continued" version of the game
The code here is really bad, and has really bad parts. If you want the true 1.0.0/non updating version, [go here](https://github.com/Lncvrt/Foodie-Archive/releases/tag/true-1.0.0)
---
<div align="center">
<a href="https://cdn.lncvrt.xyz/foodiedash/icon.png">Click here</a> to download the latest version
<br>
<br>
<a href="https://cdn.lncvrt.xyz/foodiedash/Foodie%20Dash%20Information.pdf">Click here</a> for information on how to play
</div>
[Click here](https://github.com/Lncvrt/Foodie-Archive/releases/latest/download/Foodie-Dash.exe) to download the latest version
[Click here](https://cdn.lncvrt.xyz/foodiedash/Foodie%20Dash%20Information.pdf) for information on how to play
+123 -123
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@@ -1,109 +1,92 @@
import requests
import os
import pygame
import random
import shutil
from sys import exit
app_folder = os.path.join(os.environ['APPDATA'].replace("\\", "/"), "Foodie Dash")
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
version_num = 1
app_folder = os.path.join(os.environ['APPDATA'], "Foodie Dash")
resources_folder = os.path.join(app_folder, "Resources")
if not os.path.exists(app_folder):
os.mkdir(app_folder)
icon_path = f"{resources_folder}/icon_{version_num}.png"
berry_path = f"{resources_folder}/berry_{version_num}.png"
death_path = f"{resources_folder}/death_{version_num}.mp3"
eat_path = f"{resources_folder}/eat_{version_num}.mp3"
music_path = f"{resources_folder}/music_{version_num}.mp3"
font_path = f"{resources_folder}/font_{version_num}.ttf"
if not os.path.exists(resources_folder):
os.mkdir(resources_folder)
os.makedirs(resources_folder, exist_ok=True)
if not os.path.exists(f"{resources_folder}/icon.png"):
with open(f"{resources_folder}/icon.png", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/icon.png").content)
resources = {
icon_path: "https://cdn.lncvrt.xyz/foodiedash/icon.png",
berry_path: "https://cdn.lncvrt.xyz/foodiedash/berry.png",
death_path: "https://cdn.lncvrt.xyz/foodiedash/death.mp3",
eat_path: "https://cdn.lncvrt.xyz/foodiedash/eat.mp3",
music_path: "https://cdn.lncvrt.xyz/foodiedash/music.mp3",
font_path: "https://cdn.lncvrt.xyz/foodiedash/font.ttf"
}
if not os.path.exists(f"{resources_folder}/berry.png"):
with open(f"{resources_folder}/berry.png", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/berry.png").content)
if not os.path.exists(f"{resources_folder}/death.mp3"):
with open(f"{resources_folder}/death.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/death.mp3").content)
if not os.path.exists(f"{resources_folder}/eat.mp3"):
with open(f"{resources_folder}/eat.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/eat.mp3").content)
if not os.path.exists(f"{resources_folder}/music.mp3"):
with open(f"{resources_folder}/music.mp3", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/music.mp3").content)
if not os.path.exists(f"{resources_folder}/font.ttf"):
with open(f"{resources_folder}/font.ttf", 'wb') as f:
f.write(requests.get("https://cdn.lncvrt.xyz/foodiedash/font.ttf").content)
for path, url in resources.items():
if not os.path.exists(path):
with open(path, 'wb') as f:
f.write(requests.get(url).content)
pygame.init()
WIDTH = 800
HEIGHT = 600
WIDTH, HEIGHT = 800, 600
WHITE, COLOR = (255, 255, 255), (141, 103, 216)
WHITE = (255, 255, 255)
COLOR = (141, 103, 216)
player_width, player_height, player_speed = 128, 128, 15
food_width, food_height, food_speed = 128, 128, 8
player_width = 128
player_height = 128
player_speed = 30
food_width = 128
food_height = 128
food_speed = 15
player_hitbox_width = 128
player_hitbox_height = 128
food_hitbox_width = 128
food_hitbox_height = 128
player_hitbox_width, player_hitbox_height = 128, 128
food_hitbox_width, food_hitbox_height = 128, 128
icon_image = pygame.image.load(icon_path)
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Foodie Dash")
pygame.display.set_icon(pygame.image.load(f"{resources_folder}/icon.png"))
pygame.display.set_icon(icon_image)
player_image = pygame.image.load(f"{resources_folder}/icon.png").convert_alpha()
player_image = pygame.transform.scale(player_image, (player_width, player_height))
player_image = pygame.transform.scale(icon_image.convert_alpha(), (player_width, player_height))
food_image = pygame.transform.scale(pygame.image.load(berry_path).convert_alpha(), (food_width, food_height))
food_image = pygame.image.load(f"{resources_folder}/berry.png").convert_alpha()
food_image = pygame.transform.scale(food_image, (food_width, food_height))
death_sound = pygame.mixer.Sound(death_path)
eat_sound = pygame.mixer.Sound(eat_path)
player_x = (WIDTH - player_width) // 2
player_y = HEIGHT - player_height
player_x, player_y = (WIDTH - player_width) // 2, HEIGHT - player_height
food_x, food_y = random.randint(0, WIDTH - food_width), 0
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
score, draw_hitboxes, auto_mode, auto_key = 1, False, False, 0
auto_color_change_interval, auto_color_change_timer = 100, pygame.time.get_ticks()
score = 1
draw_hitboxes = False
auto_mode = False
auto_key = 0
auto_color_change_interval = 100
auto_color_change_timer = pygame.time.get_ticks()
font = pygame.font.Font(f'{resources_folder}/font.ttf', 36)
font = pygame.font.Font(font_path, 36)
clock = pygame.time.Clock()
pygame.mixer.music.load(f"{resources_folder}/music.mp3")
pygame.mixer.music.load(music_path)
pygame.mixer.music.play(loops=-1)
death_sound_channel = pygame.mixer.Channel(1)
eat_sound_channel = pygame.mixer.Channel(2)
death_sound_channel, eat_sound_channel = pygame.mixer.Channel(1), pygame.mixer.Channel(2)
flipped = False
gradient_progress = 0.0
def should_change_color():
global auto_color_change_timer
current_time = pygame.time.get_ticks()
if current_time - auto_color_change_timer >= auto_color_change_interval:
auto_color_change_timer = current_time
if pygame.time.get_ticks() - auto_color_change_timer >= auto_color_change_interval:
auto_color_change_timer = pygame.time.get_ticks()
return True
return False
def COLORraw_window():
global red, green, blue
def lerp(start, end, t):
return int(start + (end - start) * t)
def COLORraw_window():
global red, green, blue, gradient_progress
window.fill((30, 30, 30))
if draw_hitboxes and not auto_mode:
@@ -114,30 +97,28 @@ def COLORraw_window():
window.blit(food_image, (food_x, food_y))
if score != "Auto":
score_text = font.render("Points: " + str(score), True, COLOR)
score_text = font.render(f"Score: {score}", True, COLOR)
else:
if should_change_color():
red = random.randint(0, 255)
green = random.randint(0, 255)
blue = random.randint(0, 255)
if gradient_progress < 0.333:
red, green, blue = lerp(255, 0, gradient_progress * 3), lerp(0, 255, gradient_progress * 3), 0
elif gradient_progress < 0.666:
red, green, blue = 0, lerp(255, 0, (gradient_progress - 0.333) * 3), lerp(0, 255, (gradient_progress - 0.333) * 3)
else:
red, green, blue = lerp(0, 255, (gradient_progress - 0.666) * 3), 0, lerp(255, 0, (gradient_progress - 0.666) * 3)
gradient_progress = (gradient_progress + 0.00025) % 1.0
score_text = font.render("Auto Mode", True, (red, green, blue))
score_rect = score_text.get_rect(center=(WIDTH // 2, 50))
window.blit(score_text, score_rect)
pygame.display.update()
def check_collision():
player_hitbox = pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height)
food_hitbox = pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height)
if player_hitbox.colliderect(food_hitbox):
return True
return False
return pygame.Rect(player_x, player_y, player_hitbox_width, player_hitbox_height).colliderect(pygame.Rect(food_x, food_y, food_hitbox_width, food_hitbox_height))
def game_loop():
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key
global score, player_x, food_x, food_y, draw_hitboxes, auto_mode, auto_key, player_image, flipped
dt = clock.tick(60) / 1000.0
@@ -145,7 +126,7 @@ def game_loop():
for event in pygame.event.get():
if event.type == pygame.QUIT:
try:
shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}\\data")
shutil.rmtree(f"{os.path.dirname(os.path.abspath(__file__))}/data")
except FileNotFoundError:
pass
pygame.quit()
@@ -156,55 +137,74 @@ def game_loop():
elif event.key == pygame.K_j:
auto_key += 1
if auto_key == 3:
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
score = "Auto"
auto_mode = True
reset_game_state("Auto")
elif auto_key == 4:
score = 1
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
auto_mode = False
auto_key = 0
reset_game_state()
if not auto_mode:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] or keys[pygame.K_a] and player_x > 0:
player_x -= player_speed * dt
if keys[pygame.K_RIGHT] or keys[pygame.K_d] and player_x < WIDTH - player_width:
player_x += player_speed * dt
if player_x < 0:
player_x = 0
elif player_x > WIDTH - player_width:
player_x = WIDTH - player_width
if (keys[pygame.K_LEFT] or keys[pygame.K_a]) and player_x > 0:
move_player(-player_speed * dt)
if (keys[pygame.K_RIGHT] or keys[pygame.K_d]) and player_x < WIDTH - player_width:
move_player(player_speed * dt)
food_y += food_speed * dt
if auto_mode == True:
if abs(player_x - food_x) > player_speed * dt:
if player_x < food_x:
player_x += player_speed * dt
else:
player_x -= player_speed * dt
if auto_mode:
auto_move_player(dt)
if food_y >= player_y:
if check_collision():
if not auto_mode:
score += 1
pygame.mixer.Sound(f"{resources_folder}/eat.mp3").play().set_volume(0.15)
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
handle_collision()
else:
pygame.mixer.Sound(f"{resources_folder}/death.mp3").play().set_volume(0.4)
score = 1
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
handle_death()
COLORraw_window()
def reset_game_state(mode="Normal"):
global score, player_x, food_x, food_y, auto_mode, flipped, player_image
score = 1 if mode == "Normal" else "Auto"
player_x = (WIDTH - player_width) // 2
food_x = random.randint(0, WIDTH - food_width)
food_y = 0
auto_mode = mode == "Auto"
if flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
game_loop()
def move_player(delta_x):
global player_x, flipped, player_image
player_x += delta_x
if delta_x < 0 and not flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = True
elif delta_x > 0 and flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
def auto_move_player(dt):
global player_x, flipped, player_image
if abs(player_x - food_x) > player_speed:
if player_x < food_x:
move_player(player_speed * dt)
else:
move_player(-player_speed * dt)
def handle_collision():
global score, food_x, food_y
if not auto_mode:
score += 1
eat_sound.set_volume(0.15)
food_x, food_y = random.randint(0, WIDTH - food_width), 0
def handle_death():
global score, player_x, food_x, food_y, flipped, player_image
death_sound.play().set_volume(0.4)
score = 1
player_x = (WIDTH - player_width) // 2
food_x, food_y = random.randint(0, WIDTH - food_width), 0
if flipped:
player_image = pygame.transform.flip(player_image, True, False)
flipped = False
if __name__ == "__main__":
game_loop()
+2 -1
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@@ -1 +1,2 @@
pygame
pygame
requests