23 lines
573 B
C#
23 lines
573 B
C#
using UnityEngine;
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public class CustomGameTempData : MonoBehaviour
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{
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public float normalBerryChance;
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public float poisonBerryChance;
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public float slowBerryChance;
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public float ultraBerryChance;
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public float speedyBerryChance;
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public float randomBerryChance;
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public float antiBerryChance;
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public float nothingBerryChance;
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public float timeSlowBerryChance;
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public float purpleBerryChance;
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public float timeFreezeBerryChance;
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public float evilBerryChance;
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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}
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