using UnityEngine; using UnityEngine.SceneManagement; public class LoadingMenu : MonoBehaviour { async void Start() { if (!Application.isMobilePlatform) { var width = Display.main.systemWidth; var height = Display.main.systemHeight; Screen.SetResolution(width, height, BazookaManager.Instance.GetSettingFullScreen()); QualitySettings.vSyncCount = BazookaManager.Instance.GetSettingVsync() ? 1 : -1; } else { Application.targetFrameRate = 360; QualitySettings.vSyncCount = 0; } PlayerPrefs.SetString("latestVersion", Application.version); await SceneManager.LoadSceneAsync("MainMenu"); } }