using System; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LoadingMenu : MonoBehaviour { public TMP_Text text; public Button updateButton; public Button continueButton; async void Start() { QualitySettings.vSyncCount = BazookaManager.Instance.GetSettingVsync() ? 1 : -1; if (!Application.isMobilePlatform) { Screen.fullScreen = BazookaManager.Instance.GetSettingFullScreen(); } else { Application.targetFrameRate = 360; QualitySettings.vSyncCount = 0; } PlayerPrefs.SetString("latestVersion", Application.version); await SceneManager.LoadSceneAsync("MainMenu"); } }