Remove unused stuff, server stuff (the most I can atleast), and encryption

This commit is contained in:
Lncvrt committed 2025-08-27 20:01:05 -07:00
1 parent 97463f25c1
commit ee74723ece
168 files changed
+11 -66375

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+3 -77
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@@ -1,4 +1,5 @@
using System;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
@@ -11,7 +12,7 @@ public class LoadingMenu : MonoBehaviour
public Button updateButton;
public Button continueButton;
void Start()
async void Start()
{
QualitySettings.vSyncCount = BazookaManager.Instance.GetSettingVsync() ? 1 : -1;
if (!Application.isMobilePlatform)
@@ -23,82 +24,7 @@ public class LoadingMenu : MonoBehaviour
Application.targetFrameRate = 360;
QualitySettings.vSyncCount = 0;
}
if (!PlayerPrefs.HasKey("LegacyConversion"))
{
if (PlayerPrefs.GetString("latestVersion", Application.version) == "1.4.0-beta1")
{
PlayerPrefs.DeleteKey("Setting2");
PlayerPrefs.DeleteKey("Setting3");
PlayerPrefs.SetInt("Setting2", PlayerPrefs.GetInt("Setting4", 0));
PlayerPrefs.SetInt("Setting3", PlayerPrefs.GetInt("Setting5", 0));
}
if (PlayerPrefs.HasKey("HighScore"))
{
PlayerPrefs.SetString("HighScoreV2", Math.Max(PlayerPrefs.GetInt("HighScore"), 0).ToString());
PlayerPrefs.DeleteKey("HighScore");
}
}
PlayerPrefs.SetString("latestVersion", Application.version);
updateButton.onClick.AddListener(() =>
{
Application.OpenURL("https://berrydash.lncvrt.xyz/download");
});
continueButton.onClick.AddListener(async () =>
{
await SceneManager.LoadSceneAsync("MainMenu");
});
CheckUpdate();
}
async void CheckUpdate()
{
using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "canLoadClient.php");
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
text.text = "Failed to check version";
return;
}
string response = request.downloadHandler.text;
if (response == "1")
{
await SceneManager.LoadSceneAsync("MainMenu");
}
else if (response == "2")
{
text.text = "Outdated client! You can still play the game and access the servers, but it isn't recommended.";
var updateButtonPos = updateButton.transform.localPosition;
updateButtonPos.x = -135;
updateButton.transform.localPosition = updateButtonPos;
updateButton.gameObject.SetActive(true);
continueButton.gameObject.SetActive(true);
}
else if (response == "3")
{
text.text = "Outdated client! You can still load into the game, but online features may not be available.";
var updateButtonPos = updateButton.transform.localPosition;
updateButtonPos.x = -135;
updateButton.transform.localPosition = updateButtonPos;
updateButton.gameObject.SetActive(true);
continueButton.gameObject.SetActive(true);
}
else if (response == "4")
{
text.text = "You are on a beta version of the game. You can still play the game and access the servers, but it is recommended to use the latest stable version.";
continueButton.transform.position = updateButton.transform.position;
continueButton.gameObject.SetActive(true);
}
else
{
text.text = "Outdated client! Please update your client to play";
updateButton.gameObject.SetActive(true);
}
await SceneManager.LoadSceneAsync("MainMenu");
}
}