Fix a bug
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2 files changed
+6
-4
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@@ -12,11 +12,12 @@ public class GamePlayerPauseMenu : MonoBehaviour
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public AudioSource songLoop;
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public Slider musicSlider;
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public Slider sfxSlider;
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public TMP_Text musicSliderText;
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public TMP_Text sfxSliderText;
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public TMP_Text fpsText;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text boostText;
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public TMP_Text coinsText;
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public Button pauseButton;
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public Button restartButton;
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public Button jumpButton;
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@@ -53,12 +54,10 @@ public class GamePlayerPauseMenu : MonoBehaviour
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((RectTransform)scoreText.transform).anchoredPosition = new Vector2(0f, -70f);
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((RectTransform)highScoreText.transform).anchoredPosition = new Vector2(0f, -140f);
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((RectTransform)boostText.transform).anchoredPosition = new Vector2(0f, -190f);
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((RectTransform)coinsText.transform).anchoredPosition = new Vector2(260f, 47.5f);
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PlayerPrefs.DeleteKey("DraggedUIFPSText");
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PlayerPrefs.DeleteKey("DraggedUIScoreText");
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PlayerPrefs.DeleteKey("DraggedUIHighScoreText");
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PlayerPrefs.DeleteKey("DraggedUIBoostText");
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PlayerPrefs.DeleteKey("DraggedUICoinsText");
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if (Application.isMobilePlatform)
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{
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((RectTransform)pauseButton.transform).anchoredPosition = new Vector2(128f, -128f);
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@@ -80,6 +79,8 @@ public class GamePlayerPauseMenu : MonoBehaviour
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editingUI = !editingUI;
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musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
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sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
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musicSliderText.gameObject.SetActive(musicSlider.gameObject.activeSelf);
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sfxSliderText.gameObject.SetActive(sfxSlider.gameObject.activeSelf);
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backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
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continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
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editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
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@@ -88,7 +89,6 @@ public class GamePlayerPauseMenu : MonoBehaviour
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scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag;
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highScoreText.GetComponent<DraggableUI>().canDrag = !highScoreText.GetComponent<DraggableUI>().canDrag;
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boostText.GetComponent<DraggableUI>().canDrag = !boostText.GetComponent<DraggableUI>().canDrag;
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coinsText.GetComponent<DraggableUI>().canDrag = !coinsText.GetComponent<DraggableUI>().canDrag;
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if (Application.isMobilePlatform)
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{
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var pauseDraggableUI = pauseButton.GetComponent<DraggableUI>();
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