Fix a bug

This commit is contained in:
Lncvrt committed 2025-08-27 20:40:26 -07:00
1 parent e3cde55094
commit 847aafa9eb
2 files changed
+6 -4

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+4 -4
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@@ -12,11 +12,12 @@ public class GamePlayerPauseMenu : MonoBehaviour
public AudioSource songLoop;
public Slider musicSlider;
public Slider sfxSlider;
public TMP_Text musicSliderText;
public TMP_Text sfxSliderText;
public TMP_Text fpsText;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public TMP_Text coinsText;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
@@ -53,12 +54,10 @@ public class GamePlayerPauseMenu : MonoBehaviour
((RectTransform)scoreText.transform).anchoredPosition = new Vector2(0f, -70f);
((RectTransform)highScoreText.transform).anchoredPosition = new Vector2(0f, -140f);
((RectTransform)boostText.transform).anchoredPosition = new Vector2(0f, -190f);
((RectTransform)coinsText.transform).anchoredPosition = new Vector2(260f, 47.5f);
PlayerPrefs.DeleteKey("DraggedUIFPSText");
PlayerPrefs.DeleteKey("DraggedUIScoreText");
PlayerPrefs.DeleteKey("DraggedUIHighScoreText");
PlayerPrefs.DeleteKey("DraggedUIBoostText");
PlayerPrefs.DeleteKey("DraggedUICoinsText");
if (Application.isMobilePlatform)
{
((RectTransform)pauseButton.transform).anchoredPosition = new Vector2(128f, -128f);
@@ -80,6 +79,8 @@ public class GamePlayerPauseMenu : MonoBehaviour
editingUI = !editingUI;
musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
musicSliderText.gameObject.SetActive(musicSlider.gameObject.activeSelf);
sfxSliderText.gameObject.SetActive(sfxSlider.gameObject.activeSelf);
backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
@@ -88,7 +89,6 @@ public class GamePlayerPauseMenu : MonoBehaviour
scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag;
highScoreText.GetComponent<DraggableUI>().canDrag = !highScoreText.GetComponent<DraggableUI>().canDrag;
boostText.GetComponent<DraggableUI>().canDrag = !boostText.GetComponent<DraggableUI>().canDrag;
coinsText.GetComponent<DraggableUI>().canDrag = !coinsText.GetComponent<DraggableUI>().canDrag;
if (Application.isMobilePlatform)
{
var pauseDraggableUI = pauseButton.GetComponent<DraggableUI>();