Update to Berry Dash 1.8.2!
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using Newtonsoft.Json.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class CustomColorObject : MonoBehaviour
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{
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public ColorObjectType type;
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public bool invert;
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public Color addMore;
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public bool reverseAdd;
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Color ApplyModifiers(Color baseColor)
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{
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if (invert) baseColor = new(1f - baseColor.r, 1f - baseColor.g, 1f - baseColor.b);
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if (reverseAdd)
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{
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baseColor.r = Mathf.Clamp01(baseColor.r - addMore.r);
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baseColor.g = Mathf.Clamp01(baseColor.g - addMore.g);
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baseColor.b = Mathf.Clamp01(baseColor.b - addMore.b);
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}
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else
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{
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baseColor.r = Mathf.Clamp01(baseColor.r + addMore.r);
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baseColor.g = Mathf.Clamp01(baseColor.g + addMore.g);
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baseColor.b = Mathf.Clamp01(baseColor.b + addMore.b);
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}
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return baseColor;
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}
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public void SetColor()
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{
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JArray color = null;
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Color colorType = Color.white;
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Color currentColor = Color.white;
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switch (type)
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{
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case ColorObjectType.InGameBackgroundColor:
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color = BazookaManager.Instance.GetColorSettingBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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var obj = gameObject.GetComponent<Camera>();
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currentColor = obj.backgroundColor;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.backgroundColor = currentColor;
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break;
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case ColorObjectType.MenuBackgroundColor:
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color = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<Camera>();
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currentColor = obj.backgroundColor;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.backgroundColor = currentColor;
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break;
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case ColorObjectType.MenuBackgroundColorImage:
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color = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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var obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj2.color = currentColor;
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break;
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case ColorObjectType.MenuBackgroundColorText:
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color = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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var obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj3.color = currentColor;
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break;
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case ColorObjectType.ButtonColor:
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color = BazookaManager.Instance.GetColorSettingButton();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj2.color = currentColor;
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break;
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case ColorObjectType.ButtonColorText:
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color = BazookaManager.Instance.GetColorSettingButton();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj3.color = currentColor;
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break;
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case ColorObjectType.TextColor:
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color = BazookaManager.Instance.GetColorSettingText();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj3.color = currentColor;
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break;
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case ColorObjectType.TextColorImage:
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color = BazookaManager.Instance.GetColorSettingText();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj2.color = currentColor;
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break;
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case ColorObjectType.ButtonContentColorImage:
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color = BazookaManager.Instance.GetColorSettingButtonContent();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj2.color = currentColor;
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break;
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case ColorObjectType.ButtonContentColorText:
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color = BazookaManager.Instance.GetColorSettingButtonContent();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj3.color = currentColor;
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break;
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}
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}
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void Start()
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{
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SetColor();
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}
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}
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