Same for BDC
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1 file changed
+13
-4
@@ -513,6 +513,15 @@ PlayerSettings:
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- m_BuildTarget: LinuxStandaloneSupport
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- m_BuildTarget: LinuxStandaloneSupport
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m_APIs: 1500000011000000
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m_APIs: 1500000011000000
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m_Automatic: 0
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m_Automatic: 0
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- m_BuildTarget: MacStandaloneSupport
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m_APIs: 10000000
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m_Automatic: 1
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- m_BuildTarget: WindowsStandaloneSupport
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m_APIs: 150000001200000002000000
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m_Automatic: 0
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- m_BuildTarget: AndroidPlayer
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m_APIs: 150000000b000000
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m_Automatic: 0
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m_BuildTargetVRSettings: []
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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m_DefaultShaderChunkCount: 0
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@@ -810,7 +819,7 @@ PlayerSettings:
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platformArchitecture: {}
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platformArchitecture: {}
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scriptingBackend:
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scriptingBackend:
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Android: 1
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Android: 1
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Standalone: 1
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Standalone: 0
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il2cppCompilerConfiguration: {}
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il2cppCompilerConfiguration: {}
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il2cppCodeGeneration: {}
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il2cppCodeGeneration: {}
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il2cppStacktraceInformation: {}
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il2cppStacktraceInformation: {}
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@@ -827,7 +836,7 @@ PlayerSettings:
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gcIncremental: 1
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gcIncremental: 1
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gcWBarrierValidation: 0
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gcWBarrierValidation: 0
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apiCompatibilityLevelPerPlatform: {}
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apiCompatibilityLevelPerPlatform: {}
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editorAssembliesCompatibilityLevel: 2
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editorAssembliesCompatibilityLevel: 3
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m_RenderingPath: 1
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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m_MobileRenderingPath: 1
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metroPackageName: BerryDash
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metroPackageName: BerryDash
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@@ -904,7 +913,7 @@ PlayerSettings:
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hmiCpuConfiguration:
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hmiCpuConfiguration:
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hmiLogStartupTiming: 0
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hmiLogStartupTiming: 0
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qnxGraphicConfPath:
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qnxGraphicConfPath:
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apiCompatibilityLevel: 3
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apiCompatibilityLevel: 6
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captureStartupLogs: {}
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captureStartupLogs: {}
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activeInputHandler: 1
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activeInputHandler: 1
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windowsGamepadBackendHint: 0
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windowsGamepadBackendHint: 0
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@@ -922,4 +931,4 @@ PlayerSettings:
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androidVulkanDenyFilterList: []
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androidVulkanDenyFilterList: []
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androidVulkanAllowFilterList: []
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androidVulkanAllowFilterList: []
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androidVulkanDeviceFilterListAsset: {fileID: 0}
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androidVulkanDeviceFilterListAsset: {fileID: 0}
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d3d12DeviceFilterListAsset: {fileID: 0}
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d3d12DeviceFilterListAsset: {fileID: 0}
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