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proper refresh rate selection
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2 files changed
+15
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@@ -363,7 +363,13 @@ class GeometryDashActivity : AppCompatActivity(), Cocos2dxHelper.Cocos2dxHelperL
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}
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glSurfaceView.initView()
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glSurfaceView.setCocos2dxRenderer(Cocos2dxRenderer())
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val renderer = Cocos2dxRenderer(glSurfaceView)
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glSurfaceView.setCocos2dxRenderer(renderer)
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if (forceRefreshRate) {
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renderer.setFrameRate = true
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}
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editText.inputType = 145
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glSurfaceView.cocos2dxEditText = editText
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@@ -417,10 +423,6 @@ class GeometryDashActivity : AppCompatActivity(), Cocos2dxHelper.Cocos2dxHelperL
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mIsRunning = true
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// Cocos2dxHelper.onResume()
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mGLSurfaceView?.onResume()
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if (forceRefreshRate && Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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mGLSurfaceView?.updateRefreshRate()
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}
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}
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private fun pauseGame() {
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