proper refresh rate selection

This commit is contained in:
qimiko committed 2024-05-31 05:38:39 -07:00
1 parent efaeeba5ec
commit 75596fefd2
2 files changed
+15 -7

No files matched your search

@@ -363,7 +363,13 @@ class GeometryDashActivity : AppCompatActivity(), Cocos2dxHelper.Cocos2dxHelperL
}
glSurfaceView.initView()
glSurfaceView.setCocos2dxRenderer(Cocos2dxRenderer())
val renderer = Cocos2dxRenderer(glSurfaceView)
glSurfaceView.setCocos2dxRenderer(renderer)
if (forceRefreshRate) {
renderer.setFrameRate = true
}
editText.inputType = 145
glSurfaceView.cocos2dxEditText = editText
@@ -417,10 +423,6 @@ class GeometryDashActivity : AppCompatActivity(), Cocos2dxHelper.Cocos2dxHelperL
mIsRunning = true
// Cocos2dxHelper.onResume()
mGLSurfaceView?.onResume()
if (forceRefreshRate && Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
mGLSurfaceView?.updateRefreshRate()
}
}
private fun pauseGame() {