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make crashviewmodel abstract
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4 files changed
+108
-72
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@@ -463,6 +463,33 @@ fun GameplaySettingsGroup() {
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preferenceKey = PreferenceUtils.Key.LIMIT_FRAME_RATE,
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maxFrameRate = maxFrameRate
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)
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var showSafeModeDialog by remember { mutableStateOf(false) }
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OptionsButton(
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title = stringResource(R.string.preference_launch_safe_mode),
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icon = {
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Icon(
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painterResource(R.drawable.icon_shield),
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contentDescription = null
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)
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}
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) {
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showSafeModeDialog = true
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}
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if (showSafeModeDialog) {
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SafeModeDialog(onDismiss = {
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showSafeModeDialog = false
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}) {
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val launchIntent = Intent(context, MainActivity::class.java).apply {
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// hardcode it, why not
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action = Intent.ACTION_VIEW
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data = "geode-launcher://main/launch?safe-mode=true".toUri()
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}
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context.startActivity(launchIntent)
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}
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}
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}
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}
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