# Node IDs Changelog ## v1.18.0 * Added FriendRequestPopup IDs * Added GJMessageCell IDs * Added LevelAreaLayer and SecretLayer3 and SecretLayer6 [#113](https://github.com/geode-sdk/NodeIDs/pull/113) * Fixed LevelPage IDs on non-level pages * Updated about.md ## v1.17.0 * Added ItemInfoPopup [#111](https://github.com/geode-sdk/NodeIDs/pull/111) * Added SecretLayer and SecretLayer4 (2.0 vault and Chamber of Time) [#109](https://github.com/geode-sdk/NodeIDs/pull/109) * Fixed replaceInput not inheriting number input property [#110](https://github.com/geode-sdk/NodeIDs/pull/110) * Updated for GD 2.207 ## v1.16.0 * Added secret coin ID to LevelPage * Fixed a crash in LevelCell when Texture Loader fallback is used for the NCS logo * Fixed incorrect PlayLayer IDs when "Hide Playtest Text" setting is enabled * Improved LevelPage handling (adding nodes in init should no longer break the whole ID set) ## v1.15.0 * Fixed an issue where some Private Servers would crash upon opening level comments * Improved GauntletNode IDs ## v1.14.1 * Fixed CommentCell positioning on 4:3 displays ## v1.14.0 * Added GauntletLayer IDs * Upgraded CommentCell for level comments ## v1.13.2 * Fixed testmode label in main levels (PlayLayer) * Fixed crash when entering Gauntlets (macOS only) ## v1.13.1 * Fixed improper assignment of claim-button in LevelListLayer ## v1.13.0 * Added LevelListLayer * Added FriendsProfilePage * Added DemonInfoPopup * Added SecretLayer2 (thanks @MuhXd [#98](https://github.com/geode-sdk/NodeIDs/pull/98)) * Fixed parental control crash in InfoLayer while loading comments (thanks @SpaghettDev [#94](https://github.com/geode-sdk/NodeIDs/pull/94)) * Fixed ProfilePage positioning issues (name running away, info button misaligned after refresh) * Fixed some CustomizeObjectLayer issues (invisible clear text button, misalignments) * Fixed EditorPauseLayer issues (thanks @Alphalaneous [#95](https://github.com/geode-sdk/NodeIDs/pull/95)) ## v1.12.0 * Bump Geode to v3.0.0-beta.1 ## v1.11.0 * Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.) ## v1.10.2 * Rebuild the mod against updated bindings to fix macOS crashes ## v1.10.1 * Temporarily remove LevelListLayer IDs as there were no layouts which will need to be added due to API breaks ## v1.10.0 * Added CustomSongWidget (thanks @Fleeym) * Added ShardsPage, DemonFilterSelectLayer, LevelListLayer, LevelListCell & MoreSearchLayer (thanks @RayDeeUx, [#50](https://github.com/geode-sdk/NodeIDs/pull/50)) * Added GJGroundLayer & MenuGameLayer (thanks @TheSillyDoggo, [#56](https://github.com/geode-sdk/NodeIDs/pull/56)) * Tweak the positioning of `bottom-menu` in `CreatorLayer` (@acaruso-xx, [#53](https://github.com/geode-sdk/NodeIDs/pull/53)) ## v1.9.1 * Updated EditorUI positioning logic to fix mod compatibility regressions ## v1.9.0 * Added batch-layer for GJBaseGameLayer * Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout) * Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev) * Added GJDropDownLayer and GJListLayer (thanks @kynex7510) * Added layouts and menus to LevelSearchLayer (thanks @Alphalaneous) * Added more PlayLayer IDs (thanks @Prevter) * Fixed EditorPauseLayer on mobile * Fixed EditorUI spacing * Fixed LevelInfoLayer misalignments ## v1.8.1 - Fixed the rewards room misalignment on non-16:9 screens ## v1.8.0 * charactercolorpage :D by @Weebifying in [#27](https://github.com/geode-sdk/NodeIDs/pull/27) * Implement SecretRewardsLayer (chest room) by @MaSp005 in [#28](https://github.com/geode-sdk/NodeIDs/pull/28) * LevelEditorLayer.cpp implemented and PlayLayer.cpp modified by @Termantita in [#31](https://github.com/geode-sdk/NodeIDs/pull/31) # v1.7.1 - Removed UILayer Node ID from PlayLayer because mods depended on the default one # v1.7.0 - Fixed EndLevelLayer IDs for newly collected coins - Fixed SetGroupIDLayer misalignments - Added OptionsLayer (thanks @Uproxide) - Added ChallengesPage (thanks @Uproxide) - Added PlayLayer (thanks @Prevter) - Added GJCommentListLayer # v1.6.1 - Fixed EndLevelLayer crash on Mac # v1.6.0 * Add `EndLevelLayer` IDs * Fix inputs not working in `SetGroupIDLayer` * Bump Geode version requirement to beta.20+ # v1.5.1 - Fix `SetGroupIDLayer` being broken like most of the time # v1.5.0 - Add `SetGroupIDLayer` IDs and layouts # v1.4.0 - Fixed PauseLayer crashing on Mac - Added FLAlertLayer node IDs - Added LevelAreaInnerLayer node IDs # v1.3.0 - Fix a crash in PauseLayer - Add CustomizeObjectLayer (not available for MacOS yet) # v1.2.4 - Fixed duplicate ProfilePage menus - Fixed PauseLayer crash for fresh save files - Added macOS support # v1.2.3 - Fixed MegaHack Level Edit issue >:( - Fixed LevelCell properly # v1.2.2 - Fixed weekly level crashing # v1.2.1 - Fixed editor pause menu crash on Windows yayy # v1.2.0 Added IDs for: - EditorPauseLayer - EditorUI - GJGarageLayer - PauseLayer - UILayer Added logo # v1.1.4 - Fixed an android32 specific crash in Saved Levels # v1.1.3 - Added Android 2.205 support # v1.1.2 - Fixed Android 6 compatibility - Fixed swapped buttons in LevelInfoLayer - Added bottom layout to GJScoreCell # v1.1.1 - Fixed crashes in InfoLayer and LevelCell - Added missing LevelInfoLayer IDs # v1.1.0 - Updated for 2.204 - Many many more ids (thank you @Cvolton) # v1.0.0 Initial release for Windows and Android, thanks to our lovely crewmate @cvolton. Adds ids for: - CommentCell - CreatorLayer - DailyLevelNode - DailyLevelPage - EditLevelLayer - LevelBrowserLayer - LevelInfoLayer - LevelSearchLayer