Robot animDesc Robot_AnimDesc.plist animations run delay 0.0275 frames 16 looped 1 other 0 prio 4 usesParts 1 jump_start delay 0.02 frames 5 looped 0 other 0 prio 4 usesParts 1 jump_loop delay 0.05 frames 5 looped 1 other 0 prio 4 usesParts 1 fall_start delay 0.02 frames 7 looped 0 other 0 prio 4 usesParts 1 fall_loop delay 0.05 frames 5 looped 1 other 0 prio 4 usesParts 1 idle singleFrame Robot_idle_001.png prio 4 usesParts 1 defaultAnimation run spriteSheet GJ_GameSheet02 useFBF 0 usePA 1 Spider animDesc Spider_AnimDesc.plist animations fall_loop delay 0.05 frames 5 looped 1 other 0 prio 4 usesParts 1 run delay 0.04 frames 7 looped 1 other 0 prio 4 usesParts 1 walk delay 0.03 frames 7 looped 1 other 0 prio 4 usesParts 1 idle singleFrame Spider_idle_001.png prio 4 usesParts 1 jump singleFrame Spider_jump_001.png prio 4 usesParts 1 defaultAnimation run spriteSheet GJ_GameSheet02 useFBF 0 usePA 1 GJBeast01 animDesc GJBeast01_AnimDesc.plist animations bite delay 0.025 frames 16 looped 1 other 0 prio 4 usesParts 1 attack01 delay 0.025 frames 3 looped 0 other 0 prio 4 usesParts 1 attack01_loop delay 0.025 frames 7 looped 1 other 0 prio 4 usesParts 1 attack01_end delay 0.04 frames 6 looped 0 other 0 prio 4 usesParts 1 idle01 delay 0.05 frames 8 looped 1 other 0 prio 4 usesParts 1 defaultAnimation bite spriteSheet FireSheet_01 useFBF 0 usePA 1 GJBeast02 animDesc GJBeast02_AnimDesc.plist animations idle01 delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 defaultAnimation idle01 spriteSheet FireSheet_01 useFBF 0 usePA 1 GJBeast03 animDesc GJBeast03_AnimDesc.plist animations idle01 delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 defaultAnimation idle01 spriteSheet FireSheet_01 useFBF 0 usePA 1 GJBeast04 animDesc GJBeast04_AnimDesc.plist animations idle01 delay 0.06 frames 14 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.06 frames 14 looped 0 other 0 prio 4 usesParts 1 idle03 delay 0.06 frames 14 looped 0 other 0 prio 4 usesParts 1 attack01 delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 attack02 delay 0.06 frames 3 looped 0 other 0 prio 4 usesParts 1 attack02_loop delay 0.05 frames 6 looped 1 other 0 prio 4 usesParts 1 attack02_end delay 0.06 frames 5 looped 0 other 0 prio 4 usesParts 1 sleep delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 sleep_loop delay 0.05 frames 13 looped 1 other 0 prio 4 usesParts 1 sleep_end delay 0.06 frames 9 looped 0 other 0 prio 4 usesParts 1 defaultAnimation idle01 spriteSheet FireSheet_01 useFBF 0 usePA 1 BlackSludge animDesc BlackSludge_AnimDesc.plist animations loop delay 0.06 frames 11 looped 1 other 0 prio 4 usesParts 1 defaultAnimation loop spriteSheet GJ_GameSheet useFBF 0 usePA 1 GJShopKeeper animDesc GJShopKeeper_AnimDesc.plist animations idle00 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle01 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle03 delay 0.10 frames 30 looped 0 other 0 prio 4 usesParts 1 static singleFrame GJShopKeeper_static_001.png prio 4 usesParts 1 defaultAnimation idle00 spriteSheet GJ_ShopSheet useFBF 0 usePA 1 GJShopKeeper2 animDesc GJShopKeeper2_AnimDesc.plist animations idle00 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle01 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle03 delay 0.10 frames 30 looped 0 other 0 prio 4 usesParts 1 static singleFrame GJShopKeeper2_static_001.png prio 4 usesParts 1 defaultAnimation idle00 spriteSheet GJ_ShopSheet useFBF 0 usePA 1 GJShopKeeper3 animDesc GJShopKeeper3_AnimDesc.plist animations idle00 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle01 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle02 delay 0.08 frames 17 looped 0 other 0 prio 4 usesParts 1 idle03 delay 0.10 frames 30 looped 0 other 0 prio 4 usesParts 1 static singleFrame GJShopKeeper3_static_001.png prio 4 usesParts 1 defaultAnimation idle00 spriteSheet GJ_ShopSheet useFBF 0 usePA 1