Add geode
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{"spritesheets":{"da46670da5cc15b6b83a37b2354257344e7e825c589f256c592b087784c88f3b":"resources\\hjfod.backups\\BackupSheet.png"},"fonts":{}}
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# Backups
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Makes <cy>automatic backups</c> of your savefiles at a configurable rate, making sure you never lose your progress again!
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Note that this mod <cr>only makes local backups!</c> <cj>To back up your data to the cloud, use the game's built-in Save / Load feature</c>.
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You can also <cp>import existing local backups</c>! The date of the backup is inferred from the file modification date.
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Because save files also store the logged in user, <cj>this mod can also be used as a Profile Switcher</c> :)
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# 1.2.0
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- Save "Every Three Days" option
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- Support for 2.2074
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# 1.1.0
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- Move the backups button away from the main menu to the profile settings menu
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# 1.0.0
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- Initial release with basic backups & automatic backup rate
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{
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"geode": "4.0.0-beta.1",
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"gd": {
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"win": "2.2074",
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"android": "2.2074",
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"mac": "2.2074",
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"ios": "2.2074"
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},
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"id": "hjfod.backups",
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"name": "Backups",
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"version": "1.2.0",
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"developer": "HJfod",
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"description": "Never lose your progress again!",
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"resources": {
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"spritesheets": {
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"BackupSheet": ["resources/*.png"]
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}
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},
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"settings": {
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"auto-local-backup-rate": {
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"type": "string",
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"default": "Daily",
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"one-of": ["Every Startup", "Daily", "Every Other Day", "Every Three Days", "Weekly", "Never"],
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"name": "Auto Backup Rate",
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"description": "How often a <cp>local backup</c> should be made. Only checked when the game is open"
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}
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},
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"tags": ["offline", "universal"]
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}
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13380582525307
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+72
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>frames</key>
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<dict>
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<key>hjfod.backups/backups.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{51,56}</string>
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<key>spriteSourceSize</key>
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<string>{51,56}</string>
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<key>textureRect</key>
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<string>{{0,0},{51,56}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>hjfod.backups/moved-2.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{1,-1}</string>
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<key>spriteSize</key>
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<string>{220,66}</string>
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<key>spriteSourceSize</key>
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<string>{221,67}</string>
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<key>textureRect</key>
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<string>{{0,53},{220,66}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved-3.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,1}</string>
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<key>spriteSize</key>
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<string>{86,77}</string>
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<key>spriteSourceSize</key>
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<string>{88,80}</string>
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<key>textureRect</key>
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<string>{{0,121},{86,77}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{1,0}</string>
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<key>spriteSize</key>
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<string>{220,79}</string>
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<key>spriteSourceSize</key>
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<string>{221,80}</string>
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<key>textureRect</key>
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<string>{{0,200},{220,79}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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</dict>
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<key>metadata</key>
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<dict>
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<key>format</key>
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<integer>3</integer>
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<key>realTextureFileName</key>
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<string>hjfod.backups/BackupSheet-hd.png</string>
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<key>size</key>
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<string>{220,279}</string>
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<key>textureFileName</key>
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<string>hjfod.backups/BackupSheet-hd.png</string>
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</dict>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>frames</key>
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<dict>
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<key>hjfod.backups/backups.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{102,113}</string>
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<key>spriteSourceSize</key>
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<string>{102,113}</string>
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<key>textureRect</key>
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<string>{{0,0},{102,113}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>hjfod.backups/moved-2.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{1,-3}</string>
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<key>spriteSize</key>
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<string>{430,125}</string>
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<key>spriteSourceSize</key>
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<string>{442,134}</string>
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<key>textureRect</key>
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<string>{{0,104},{430,125}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved-3.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{1,-1}</string>
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<key>spriteSize</key>
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<string>{164,146}</string>
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<key>spriteSourceSize</key>
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<string>{177,160}</string>
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<key>textureRect</key>
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<string>{{0,231},{164,146}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{1,-3}</string>
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<key>spriteSize</key>
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<string>{430,151}</string>
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<key>spriteSourceSize</key>
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<string>{442,160}</string>
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<key>textureRect</key>
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<string>{{0,379},{430,151}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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</dict>
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<key>metadata</key>
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<dict>
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<key>format</key>
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<integer>3</integer>
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<key>realTextureFileName</key>
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<string>hjfod.backups/BackupSheet-uhd.png</string>
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<key>size</key>
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<string>{430,530}</string>
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<key>textureFileName</key>
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<string>hjfod.backups/BackupSheet-uhd.png</string>
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</dict>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>frames</key>
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<dict>
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<key>hjfod.backups/backups.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{25,28}</string>
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<key>spriteSourceSize</key>
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<string>{25,28}</string>
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<key>textureRect</key>
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<string>{{0,0},{25,28}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>hjfod.backups/moved-2.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{110,33}</string>
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<key>spriteSourceSize</key>
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<string>{110,33}</string>
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<key>textureRect</key>
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<string>{{0,27},{110,33}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved-3.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{44,40}</string>
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<key>spriteSourceSize</key>
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<string>{44,40}</string>
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<key>textureRect</key>
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<string>{{0,62},{44,40}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>hjfod.backups/moved.png</key>
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<dict>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{110,40}</string>
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<key>spriteSourceSize</key>
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<string>{110,40}</string>
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<key>textureRect</key>
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<string>{{0,104},{110,40}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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</dict>
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<key>metadata</key>
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<dict>
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<key>format</key>
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<integer>3</integer>
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<key>realTextureFileName</key>
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<string>hjfod.backups/BackupSheet.png</string>
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<key>size</key>
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<string>{110,144}</string>
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<key>textureFileName</key>
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<string>hjfod.backups/BackupSheet.png</string>
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</dict>
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</dict>
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</plist>
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