Add geode

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Lncvrt committed 2025-01-05 13:56:22 -07:00
1 parent ceba3130ab
commit 9c61b0a7fd
421 files changed
+30990

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#pragma once
#include <Geode/loader/Dispatch.hpp>
#include <filesystem>
#include <vector>
#include <string>
namespace geode::texture_loader {
inline bool isLoaded() {
return geode::Loader::get()->isModLoaded("geode.texture-loader");
}
struct Pack {
std::string id;
std::string name;
VersionInfo version;
std::vector<std::string> authors;
/// Path from where the pack originates from. May be a file (apk, zip) or a folder
std::filesystem::path path;
/// Path where the resources are located. This is what is added to the search path
std::filesystem::path resourcesPath;
};
namespace impl {
using EventGetAvailablePacks = geode::DispatchEvent<std::vector<Pack>*>;
using EventGetAppliedPacks = geode::DispatchEvent<std::vector<Pack>*>;
}
inline std::vector<Pack> getAvailablePacks() {
std::vector<Pack> result;
impl::EventGetAvailablePacks("geode.texture-loader/v1/get-available-packs", &result).post();
return result;
}
inline std::vector<Pack> getAppliedPacks() {
std::vector<Pack> result;
impl::EventGetAppliedPacks("geode.texture-loader/v1/get-applied-packs", &result).post();
return result;
}
}